Prinya: Demon Guide

Apr 18, 2018

Demon Guide


Character render made by L&K Logic Korea
Background made by OlliSiponkoski
Game and skill icons made by L&K Logic Korea
Prinya.net
For further questions, post a comment and I will answer.
Guide based on Demon.

Single Target Damage: ★ ★ ★ ☆ ☆
Area of Effect Damage: ★ ☆ ☆ ☆ ☆
Defense: ★ ★ ★ ★ ★
Movement: ☆ ☆ ☆ ☆ ☆
Difficulty: ★ ★ ★ ★ ★
Speciality: Activation Skills

PROS
High survivability
Massive single target damage with Bind Blaze
Great versatility with a strong transformation
Strong in PvP
High amounts of weaken fire stat
5 stat points per level

CONS
Hard to level up
No utility
High skill ceiling
Skills requires spending alot of useless skill points
Slow weapons

STATS
Requirements should be acquired regardless of build

Bind Blaze Demon
Knowledge » 2 each level
Alacrity » 1 each level until » 400 then » Knowledge
Health » 1 each level until » 200 then » Knowledge
Charisma » 1 each level until » 114 then » Knowledge

PvP Demon
Health » 3 each level
Wisdom » 1 each level until » 365 then » Health
Charisma » 1 each level until » 114 then » Health


AWAKENING SKILLS

Snooty Bondager

Dignity of Queen [PASSIVE]
Reduces the movement speed of nearby enemies for each nearby enemy.
Increases attack speed by 10% and power by 10 for each nearby enemy.
Up to a maximum of 5 stacks.

Lash Blaze [4]
Base CP charged doubled.

Dragging Bodies [1]
Activate worm bite on the target when hit.

Spider Mesh [4]
Increase chance to activate to 100% but now has a 10 seconds cooldown.


Unjust Swindler

Co-sign [PASSIVE]
Contract can be applied on up to 12 targets at the same time.
Up to 5 contracts can be broken or modified at the same time.
Contracts are broken or modified in a 400 radius around the target.

Nullify Contract [4]
Maximum damage increased to 200,000.
Damage increased by a large amount.

Cruel Soul Oath [2]
Also decreases movement speed by 50%.

Mucky Blood Compact [3]
Also decreases attack speed by 50%.


Arachnoqueen

Venomous Ecstasy [PASSIVE]
Whenever poison is detonated, gain 100 CP.

Venomous Cloud [5]
Stacks with other poison effects.
Damage increased from 270(+40) to 320(+50) earth damage.

Poison Explosive [1]
Cooldown reduced from 10 seconds to 3 seconds.

Deep Depression [2]
Reduces the movement speed and attack speed of by an additional 20% if the enemy is suffering from poison.


BASIC SKILLS
Skills descriptions are based of skill level 50

Whip [1]
Lash your whip at the target.
Deals 125%(+25%) physical damage.
- 5%(+1%) increased accuracy.
- 5% chance to critically hit.
- Charges 32(+8) CP.

Draw Body [1]
Lash your whip at the target from a distance.
Deals 50%(+10%) physical damage.
- 55%(+8%) chance to pull the enemy to your location.
- 10%(+2%) increased accuracy.
- 300% of weapon range.
- Consumes 5 CP.
- Charges 50(+10) CP.

SM [2]
Activation skill.
When struck increase stats for 40(+5) seconds.
Power, alacrity and health increases by 12(+2).
- 215(+35) maximum increase for each stat.
- Consumes 10.8(+2) CP.
- Charges 15(+3)CP.

Charm [3]
Attempt to charm the target with a kiss.
Deals 400%(+80%) physical damage.
- 166%(+20%) chance to charm the target for 22(+3) seconds.
- Increases the power of the charmed target by 250(+40) on successful charm.
- 650(+120) maximum charm level.
- Consumes 115(+20) CP.
- Charges 25(+5) CP.

Bind Blaze [4]
Lash your whip at the target and bind it in fiery chains.
Deals 300%(+90%) physical damage.
Deals 170-190(+30) fire damage.
- 5%(+1%) increased accuracy.
- Fire damage hits 7(+1) times.
- Consumes 265(+50) CP.
- Charges 50(+30) CP.

Inferno Bar [1]
Activation skill.
When struck, deal darkness damage to nearby enemies.
Deals 165(+30) darkness damage.
- 10% chance to activate.
- 350 radius.
- Consumes 13(+2) CP.

Hell Prison [2]
Activation skill.
When struck, imprison all nearby enemies.
Imprisoned enemies cannot move or use movement skills.
The enemy can attack the prison to release themselves.
- 10%(+1%) chance to activate.
- The prison has 2020(+400) DP and 550(+100) HP.
- The prison lasts 60 seconds.
- 200 radius.
- Consumes 105(+20) CP upon activation.

Worm Bite [3]
Activation skill.
When struck, summon a worm to hold all nearby enemies in place.
Enemies inside the worm cannot move or use movement skills.
The enemy can attack the worm to release themselves.
Deals 60(+10) darkness damage every 2 seconds to enemies inside the worm.
- 14%(+2%) chance to activate.
- The worm has 755(+150) DP and 1030(+200) HP.
- The worm lasts 60 seconds.
- 150 radius.
- Consumes 154(+30) CP upon activation.

Spider Web [4]
Activation skill.
When struck, you weave a huge spiderweb that binds everything to the ground.
- A maximum of 3 spiderwebs can be woven at a time.
- Allies aswell as enemies can be stuck inside the spiderweb.
- The spiderweb lasts for 10(+1) seconds.
- 16%(+2%) chance to activate.
- 430(+50) radius.
- Consumes 215(+40) CP.

Arachnophobia [5]
Weave a huge spiderweb around you that damages enemies stuck in it.
Deals 185(+30) darkness damage every second for 15 seconds.
- Contrary to popular belief, Arachnophobia does not bind enemies or allies to the ground.
- 300 radius.
- 25 seconds cooldown.
- Consumes 320(+60) CP.

Poison Bomb [1]
Consume the poison inside an enemy and make it explode.
Deals 265(+50) earth damage.
- The damage dealt by Poison Bomb ignores 108%(+20%) of the targets earth resistance.
- 300 range.
- 10 seconds cooldown.
- Consumes 157(+30) CP.

Poison Gas [3]
Summon a poison cloud at the targets location.
Applies poison to all targets within the poison cloud every second for 10(+1) seconds.
The poison deals 170(+30) earth damage every second for 25(+3) seconds.
- 250(+10) radius.
- 400 range.
- Targets with abnormal resistance are immune to being poisoned.
- Consumes 125(+20) CP.

Diffusion Acid [3]
Consume the poison inside an enemy and apply various effects to them.
150%(+10%) chance to apply blind and confusion for 25(+4) seconds.
60%(+10%) chance to stun for 7(+1) seconds.
Deals 160(+30) earth damage.
- 400 range.
- 10 seconds cooldown.
- Consumes 70(+10) CP.
- Charges 100(+200) CP.

Toxin Explosion [4]
Consume the poison inside an ally and summon a gas cloud at their location.
Applies poison to all targets within the poison cloud every second for 3 seconds.
The poison deals 470(+90) earth damage every second.
- 100% chance to cure ally from poison.
- 250 radius.
- 200 range.
- Consumes 120(+20) CP.
- Charges 200(+40) CP.

Mortal Cloud [5]
Summon a poison cloud at your location.
Applies poison to all targets within the gas cloud every second for 10 seconds.
The poison deals 270(+40) earth damage every second.
Every 5(-1) seconds, enemies inside the poison cloud have a 23%(+3%) chance to instantly die.
- Instant death only works against general 4 monsters or below.
- 250 radius.
- Consumes 360(+60) CP.
- Charges 50(+10) CP.

Deep Sorrow [2]
Attracts attention of all enemies within radius with a sad song, slowing them down.
Activates every 5 seconds if there are enemies nearby.
83%(+10%) chance to apply a 35%(+6%) movement speed and attack speed debuff to all nearby enemies.
Lasts for 6 seconds.
- 250 radius.
- Consumes 25(+4) CP every upon activation.

Black Blues [3]
Sprout thorns under the targets armor, making them take damage based on how much defense they have.
Deals 100%(+20%) physical damage.
Deals additional damage based on damage reduced multiplied by 175%(+30%).
Hits 4(+0.5) times.
- Maximum of 6 hits.
- 250 range.
- Consumes 465(+90) CP.
- Charges 50(+10) CP.

Deadly Nightmare [4]
Put all nearby enemies into a deadly nightmare, causing them to fall asleep and take damage over time.
Deals 345(+60) darkness damage per second.
- Over the duration of the attack you are rooted and and unable to move. If you are called or force to move the effect is canceled.
- 80% chance to sleep all enemies within radius for 12 seconds.
- 400(+30) radius.
- 30 seconds cooldown.
- Consumes 385(+70) CP.
- Charges 150(+30) CP.

Requiem [5]
Saddens all enemies within radius.
Activates every 5 seconds if there are enemies nearby.
525(+100%) chance to apply a debuff that lowers instant heals the enemy receives by 70%(+10%).
The debuff also makes it impossible to revive after death.
Lasts for 6 seconds.
- 200 radius.
- Consumes 170(+30) CP.
- Charges 10(+2) CP.

Bloody Cross [5]
Activation skill.
When struck, deal darkness damage to nearby enemies and heal yourself and party members based on damage dealt.
Deals 58(+10) darkness damage.
- 19%(+3%) chance to activate.
- 300 radius.
- Consumes 110(+20) CP.

Contract [1]
Sign a contract with the target for 60(+10) seconds.
Deals 78(+15) darkness damage to enemies within radius every 5 seconds.
Heals the target for 750(+150) every 5 seconds.
- 150 radius.
- 200 range.
- Consumes 26(+4) CP.

Soul Oath [2]
Modify an existing contract with the target and all enemies within radius for 80(+10) seconds.
Restores 225(+40) CP to an ally if they manage to kill the contracted target(s).
- 180 radius.
- 400 range.
- Soul Oath can only be used if the target has a contact on them.
- This does not break the original effect of the contract or modifications.
- Consumes 41(+9) CP.

Blood Compact [3]
Modify an existing contract with the target and all enemies within radius for 80(+10) seconds.
Restores 1525(+300) HP to an ally if they manage to kill the contracted target(s).
- 180 radius.
- 400 range.
- Blood Compact can only be used if the target has a contact on them.
- This does not break the original effect of the contract or modifications.
- Consumes 51(+10) CP.

Annulment Contract [4]
Completely break the original contract causing the contracted target to take damage.
Deals 450(+80) darkness damage.
- 400 range.
- Annulment Contract can only be used if the target has a contract on them.
- Annulment Contract does not break the effect of modifications.
- Consumes 280(+50) CP.
- Charges 105(+20) CP.

Unfair Covenant [5]
Completely break the original contract with the target, causing them to receive a strong defense debuff.
Lowers the targets defense by 60%(+10%) for 60(+6) seconds.
Effect in PVP (Completely break the original contract with the target, deactivating the prefixes on all items except weapons for 60(+6) seconds.)
- 400 range.
- Unfair Covenant can only be used if the target has a contract on them.
- Unfair Covenant does not break the effect of modifications.
- Consumes 210(+30) CP.
- Charges 100(+200) CP.


SKILL BUILD


Bind Blaze Demon

Bind Blaze » [50]
Main single target damage skill.

SM » [50]
Free stats when struck.

Smell of Death » [50]
Makes it easier to apply debuffs and attack modifiers and deals additional damage.

Bind Blaze » [Awakening]
Increases CP gain.


PVP Demon

Draw Body
Drag enemies to yourself and apply Smell of Death to them.

Requiem
Nullifies any heals applied to the target and causes them to waste their Resurrection Scrolls in PVP.

Worm Bite
Bind enemies to the ground when struck and deals some damage.

Arachnophobia
Activate when main gate opens in siege war to force pets to attack you causing them to trigger your activation skills.

Hell Prison
Bind enemies to the ground when struck.
A tiny bit more effective than Worm Bite but doesn't deal damage.

Smell of Death
Makes it easier to apply debuffs and attack modifiers and deals additional damage.

Unfair Covenant
Completely turn off all the prefixes on the targets equipment.


TREASURE SETS
Level: 80
Area: Tandpend Plains / Twilight Falls Area
Spawn: 50 minutes

Level: 145
Area: Twilight Falls B5
Spawn: 60 minutes

Level: 217
Area: Salty Cave B7
Spawn: 5 hours and 38 minutes

Level: 330
Area: Swep Tower 15F
Spawn: 7 hours and 38 minutes

Level: 415
Area: Digged up Ossuary B6
Spawn: 9 hours and 38 minutes

Level: 535
Area: Cave of Cursed Mizna B2
Spawn: 10 hours and 38 minutes

Level: 560
Area: Unnamed Vestiges B2
Spawn: 11 hours and 45 minutes

Level: 650
Area: 6th Floor of Molinar Tower
Spawn: 12 hours and 50 minutes


Uniques

Extracter
Used for the 75% CP bonus.


Eternal
Great whip overall for dealing damage, not so much for PVP though.


Intelligence Whip
Probably one of the best support weapons in the entire game, the accuracy this weapon provides is beyond insane.


Leather Heel


Form Guard
Great combined with Extracter for the maximum of 100% CP bonus.


Hands of Adversary
Overall great pair of gloves for a demon with +6 skill and damage return.


Damathel's Rib
Very good class armor with good overall stats and a very high CP suffix.


King of Elemental
The infamous King of Elemental that is great on pretty much all characters and Demons are no exception.


Star Child
Great item to provide you with that last bit of weaken so that you can use Intelligence Tail instead of Eternal.

2 comments :