Prinya: Balance

Jan 3, 2014


Balance to the current meta would be something like:

Shield of Magical Protection
Use CP: 100 150 200 250 300
Gain CP: 0
Block(%) (max:  60%): 8 16 24 32 40
Duration(sec): 155 255 355 455 555

- Now has 60% max block chance

Dance of Illusion
Use CP: 105 155 205 255 305
Gain CP: 40 80 120 160 200
Damage(%): 10 65 120 175 230
Illusions: 3 4 5 6 7

- CP gain changed from 30/60/90/120/150 to 40/80/120/160/200
- Damage changed from 10/70/130/190/250 to 10/65/120/175/230

Side Step
Use CP: 15 25 35 45 55
Gain CP: 0
Activation rate(%) : 30 40 50 60 70
Stun resistance(%): 90 100 110 120 130
Duration(sec) : 2 3 4 5 6
Damage Reduction(%): 15 20 25 30 35
Duration(sec): 1.5

This is a copy of the korean version where they fixed this skill.

- Activation rate increased by +5% for each 10 levels
- Invincibility replaced by damage reduction
- Duration lowered to 1.5 seconds

Misty Mirror
Use CP: 170 220 270 320 370
Gain CP: 0
Block(%) (max 60%) : 21 27 33 39 45
Duration(sec): 200 280 360 440 520 

- Now has 60% max block chance

Use CP: 20 25 30 35 40
Gain CP: 8 16 24 32 40
Damage(%): 30 50 70 90 110
Accuracy(%): 100

Copy of the Korean version
- Removed the insane amount of damage you got from level bonus

Weapon Changer
Use CP: 30 45 60 75 90
Gain CP: 0
Dmg(max 100%) : 20 40 60 80 100
Duration(sec): 125 225 325 425 525
Elemental damage: for each 4% elemental resistance = 1 damage
Addition: princess can use flower shower, potion presentation and spreading candy while weapon changer is active

- Can no longer use Throw Bottle while weapon changer is active

True Revenge


- Removed the humanoid damage on Apachian and True Revenge

The shitstorm that would brew if this ever was implemented, people would be crying so much.


  1. What shitstorm? It is just easy to see what LnK wants to do with classes, they want to swap damager roles - make squire the ultimate #1 dmger, archer would be #2 because of removing damage from levels, yet both would be top combat classes since their block cap would be rised. They want to eliminate thieves from damaging role, since now everything they could do is getting harm or worrior on their ew yet still never be as good as squires or archers, and go monk instead for supporting role.

    1. Scissor: "Paper is ok, Rock is overpowered."

    2. No Bomina your response doesn't make any sense at all.

  2. rock paper scissors wont apply here. Take a good look at it - increasing block cap and cp gain, they empower 2 classes that already are top damagers. Thief weapon base speed sucks - we cant get frames as easy so we would have to get more attack speed from gear that squire/archer could othervise use to get 3/2 stats or hp% x3 (or whatever else, but no, not 60% attack speed - it sucks). Only thing we get damage from is human damage so far, they remove it - they eliminate thieves from the damagers club and force them to do supporting kicks and stuff.

    1. Increase block cap? The reason Squire and Archer can go all out on damage is because they dont have any cap on block. They both running around with 80%+ block which (simple: gives them 80% damage reduction).

      They both also get a nerf in damage.
      Archer can no longer do insane amounts of damage because of their 100% accuracy no-brainer Seeker.

      Squire Dance of Illsuion gains more CP but does less damage. Squire is also a melee class which is why they also have more damage than Thief & Archer.

      Archers and Squires however gets hard countered by princess since their Throw Bottle completely ignores their shield.

      Thief have to make use of their Illusions now instead of making themselves immortal with Side-Step.

    2. Maybe this make people play more offensive support.

    3. But then a smart archer would go lancer and princess's useless against sidestep/dummies.

    4. True, but then an archer in lancer form cannot block and is vulnerable to other attacks and is also pretty much useless since lancer does not even come close to the same damage as archer.

  3. squire dance dmg% is reduced? from 250% to ... 230%! yeah i see tons of reduction there, who are you fooling, me or yourself? besides squire can dash forward with its shield skill so it can cover large areas easily. archer doesnt do insane dmg from level so yeah as i said it will now be #2 damager, monk was indeed immortal with sidestep before spirits came in game, but it wont affect it much cuz monk has 5 passives to play with and they all have their uses. illusions suck all the way in gvg, theyre only good in grinding. idk much about prins too