Prinya

Jun 4, 2018

You should've gone for the head


I encourage you to read the entire post before you draw any conclusions.

● Remove adventurer reports and daily quests.
Literally the worst thing to ever be added to Red Stone.

● Remove apache weapons, intelligence weapons and eternal weapons.
All of these weapons turns 95% of the other unique weapons into complete trash.

● Remove all treasure sets (t-sets).
Make all t-set bosses drop more loot and give more exp.
Add more similar bosses scattered across the world with unique drops.

● Make new characters start with a set of newbie items.
These should be not for transaction and sells for 0 gold to npc.
This set shouldn't be anything huge, simply a set of items that fit their character with some fitting low level prefixes like item reload.

● Increase the base amount of damage dealt by all skills. Scaling up to nothing at max level.
For example, a newly created mage should be able to do 50 damage with Minor Flame at level 1.
A newly created Archer should be able to do 35 damage with Arrow Shoot.
Simple, make new players deal more damage so they don't need the association Fiery buff anymore.

● Rename Brainwash skill to Taming and remove the original Taming ability.
Make this into the first skill a tamer obtains.
The way it is now simply confuses Tamers.

● Make all tamers start with a starter pet.
This doesn't have to be anything special, simply a Kobold or a Spider would be perfect.

● Remove association buffs.
Because it is stupid and makes new players think that this is their main form of dealing damage. Instead make the new players deal more damage and be faster overall to compensate.

● Increase the base attack and movement speed of all characters.
To compensate for the loss of association buffs.

● Move the adventurer association to just west of Brunenstig, in the center of Central Platen Boulevard. Make all new characters start here instead.

● Remove the tutorial.
Because it's a complete pile of garbage.

● Drastically increase the amount of exp acquired from Adventure Association quests.
Because it's pretty much non-existent right now. Make this the main form of leveling during the early game.

● Increase the base amount of potion recovery speed players have.

● Increase the base amount of HP players have.

● Drastically increase the damage all monsters in the game deals.
This should mainly affect lower level monsters that are too easy and should balance out all the lower level buffs.

● Make all new accounts have a 14 day portal sphere in the shopping cart and let the player know about this when they login to the game. Make sure they know its a premium item and how they can buy additional ones.

● Remove NX slots.
It unnecessarily makes itemization too advanced and annoying.

● Remove all party bosses.
Hunting only a handful of monsters during your leveling experience is not fun. And it also breaks the game because nobody has any items.

● Remove blackfire enchanting including all the quests that comes with it.
Unnecessary systems that does nothing except make the game easier and more annoying.

● Remove all chapters of main quest excluding chapter 5.
Remove the red stone piece extractor and remove the weekly cap on how many red stones you can turn in.
Level requirement 250.
Collect 100 Red Stone Pieces and turn them into each world faction and gain rewards.
Heaven gives passive rewards.
Red Devil gives item upgrade rewards.
Underworld gives item rewards.

● Drastically increase the rewards players get from completing quests.
That includes unique item rewards such as item that has prefixes that cannot be obtained elsewhere. Additionally more gold and experience.

● Remove point wars and siege wars.
Because it is a complete pile of garbage and impossible to balance. Especially point war.

● Add a rule that prevents people from selling and buying items or characters in the game for real money.
Punishable by permanent ban.
Players should put time and effort to get good at the game, not buy it.

● Remove the stat and skill rewards you get for rebirthing and replace the rewards with transcendence skills.
Remove all other ways to get transcendence skills.

● Remove the rebirth title.
Make all 10 rings slots available at level 1.

● Remove the party exp reduction.
We want to encourage/force players to party up, not restrict it.

● Remove the stone pieces of origin and all quests that comes with them, including the breaking the limit title.
Because any sane person that isn't a computer have already killed themselves before they can finish it.

● Remove Ariel's Medicine quest.
Replace it with some sort of 1-100 progression quest that forces the player out in the world exploring to kill stuff.

● Add more treasure chests, locked chests, locked doors, various clickable stuff and other RPG elements to make the game world feel more alive than simply a theme park.

● Remove the Berserker title.
Because it is not fun and doesn't provide anything other than breaking the game once you use it.

● Remove pineberries, solar and lunar flowers and any other kind of flowers that gives players more exp.
We don't wanna restrict players to hunt during those hours only.

● Remove current daily login reward.
Because it encourages abuse and does not make the players want to play the game more.

● Remove flame stone quest.
Because making NX items shouldn't include making 10 alts to do a stupid quest at level 200.

● Remove the gambler and all gambler rewards.
Randomize the current gambler weapons a bit and make them drop from any high level monsters like normal uniques.

● Remove the guild dungeon tickets.
Let all players enter any guild dungeon without any form of item, level or guild hall and make all creatures in the guild dungeon drop mysterious stone pieces without any restrictions.

● Remove trial dungeons.
Playing a themepark game where you get exp for free every day does not provide anything other than inflate level.

● Remove cosmic stones and grow spheres from the point store.
Why are those even in the game.

● Remove crystal shard of trial (blue stones), adventure coins, nephon creature coins, tantilis pieces, resonance stones and flame stones.
Having stones, coins and shit for everything is completely unnecessary.

● Make it possible to trade 1 myst stone for 100 myst stone pieces and vice versa.
Mysterious stone pieces should mostly be used for the guild npc rewards such as 30 stacking full healing potions and panacea.

● Remove the humanoid damage and humanoid defense from yin and yang minipets.
Because it forces players to only use these minipets in PVP.

● Remove the humanoid defense and humanoid damage from crests.
Same as above.

● Make ALL NPC pay a maximum amount of 100,000 gold for items.
Because who thought it would be a good idea to restrict this to only a few npcs in the world.

● Add (more) diminishing returns to avoidance.
Being close to immune to physical damage because you know the stats of the monsters you're fighting is just bad game design and needs to be fixed. Players should survive because of their overall balance in defense, avoidance and resistance not because they have perfect stats and stacked a shit ton of avoidance.

● Remove all blackfire unique items.
Idiotic endgame itemization system that only makes the players stand around waiting for the next day to do their secret dungeon. Players should be rewarded with items for playing the game, period.

● Remove all vice and virtue passives.
Unnecessary system.

● Remove the elemental resistance bonus monsters get in guild dungeons.
Unnecessary system that restricts players.

● Remove badges from point store.

● Remove the guild quest and make it possible to create a guild at level 50, costing 5 million gold.

● Remove the quest to make an emblem and make the cost to make an emblem 500 million, 1000 million and 2000 million depending on the type you want.

● Remove all guild statues.
Unnecessary shitty system.

● Remove all guild stats.
Inflates stats and forces players to join a guild and makes the early game easier.

● Remove all mirror maps.
The retard who thought this was a good idea in the first place should get fired.
It discourages partying, it devalues player reputation and makes macroing / botting easier.

● Remove concentration.
The fact that this stat exists and the developers are putting it in level 5 skills baffles me and makes me wanna kill myself.

● Remove magic bullet.
It might've worked, it might've been good 14 years ago, not today.

● Remove gold time or any event that gives players more exp.
Inflates experience and forces players to hunt only on these hours.

● Remove the awakening quest and let players choose their awakening directly at level 300.

● Make all awakenings available in PVP.
If we can balance the awakenings they can then be available in PVP.

● Remove Mind Disease and replace it with something else.

● Remove Flower Shower and replace it with something else.

● Remove damage return.

● Remove damage absorption.

● Remove the resistance part of Arch of Divinity and resistance part of Elemental Guardian.
Giving players maximum elemental resistance for free should not be a thing and I think making wisdom a good stat and elemental resistance on gear more valuable is much more healthy for the game.

● Remove the resistance given by Bless and Ward.
Because automatically making players immune to abnormal conditions is not healthy.

● Drastically increase the amount healed by Party Heal and Total Recovery.
Since most of their skills got nerfed they need to be able to support somehow.

● Make Tower last 10 seconds.
This adds a new layer of skill for Priests and makes them overall harder and more fun to play.

● Make Red Stone Detective a monthly title that resets on the 1st of every month and give the players points for the chests that mobs drop.
For new players its impossible to catch up to top detectives.

● Remove costumes from the store and make them a reward from secret dungeons only.

● Remove item drop rate from the luck stat and make it a static passive for all players instead.
It's simply a trash system to force players to get a certain stat to improve their item hunting capabilities.
Additionally drastically improve all the other things that the luck stat does currently.

● Remove the charge point system including all the items that gives the players charge points, like dragon hearts and CP potions.
Drastically increase the amount of resistance charisma gives.
Remove all stats that has anything to do with CP.
Remove all skills that has anything to do with CP and replace them with something else.

● Remove the exp bonus from wisdom.
Provides nothing but inflates level, wisdom is a great stat to get now because players don't get free resistance from Priests.
Additionally drastically increase the amount of elemental resistance wisdom gives to compensate.

● Make the chance to drop an item with more prefixes higher as well as introduce a fourth prefix.
Players shouldn't need an event or point store item to get good items. The itemization system in Red Stone is beyond godlike and can be improved so much.

● Make super uniques (prefixed uniques) much more common and apply the same effect of the above.

● Remove reskill scrolls and restat scrolls from the point store and make it a weekly quest.
Because new players will make new characters if they fuck up their build.

● Make it possible to switch between 3 player set skill and stat builds at will with a 1 hour cooldown.
Because this completely destroys PVP since players need an actual PVE build to progress in the game.

● Add a 3v3 and 5v5 arena system.
Arena have 2 modes, casual or ranked.
With ranked, a team of 3 or 5 players has to create an arena team by being in party with eachother and speaking to an NPC. Every time this team wins or loses an arena match, the stats counts for the entire arena team. Using the elo ranking system the team can rank up.
If any player leave the arena team, the team is disbanded instantly and all rankings are lost.
All arena teams are automatically disbanded every 3 months and all stats are reset.
With casual, any player can sign up and get put into a matchmaking system that matches them with other random players. Casual gives no rewards.
Players inside the arena get a stacking debuff that decreases their healing received by 5% for each minute that passes up to a maximum of 95%. This includes healing from potions.
Skills that makes the player immune to damage does nothing in arena. Like Sanctuary and Invocation.
Arena matches lasts a maximum of 20 minutes and nobody wins or loses if 20 minutes passes.
After the arena match is done, the player is returned to their original position and any items consumed inside the arena will be returned.
Durability does not degrade inside arena.
Trading is not possible in arena.
Opening a stall is not possible in arena.
If no player have dealt any damage during the last 3 minutes, all players will instantly die and both teams loses.
If both teams die at the same time, nobody wins and nobody loses. This does not include the death from not dealing any damage for 3 minutes.
All costumes received from arena is not for transaction, including the crests gotten from destroying the costumes.
Players cannot receive or send message inside arena other than party chat.

● Remove ZIN, EX and SP monsters from the game and make all monsters drop equal amount of items.
Because restricting the players to only hunt a handful of monsters in the game if they want items is stupid when Red Stone already have a huge utilizable game world to play around in.

● Make item stone pieces 100 times more common and make each set drop from different type of creatures. For example, the King of Elemental stone piece set should drop from turtles only.
If you've ever played Path of Exile, this is meant to be the same system as Path of Exiles card system.
If you want an item, find a certain mob that drops the item piece you want and hunt there until you get it. Makes hunting for a specific item much easier.

● Make raids have a 200 level requirement and make it possible to enter a private raid with your guild only. Make raids into a much bigger and harder secret dungeon with a boss at the end.
There are so much lost potential in raids and the entire system is just being abused currently.

● Drastically lower the experience gotten from secret dungeons.
Remove the cap on how many secret dungeons players can run per day.
Make monsters inside most secret dungeons deal much more damage and have much more HP.
Make secret dungeons drop more loot and make bosses inside secret dungeons drop much more loot.

● Remove gamemasters from the game.
Make events happen automatically on a daily/weekly/monthly/yearly basis with things happening on set times, like christmas, halloween and summer for example.

● Remove all kinds of resurrection scrolls and phoenix tails from the game completely.
If you die you are dead. You shouldn't die.

● All future changes to the game should be decided by a 75% passing vote with voting stations available in bank for all accounts with a portal sphere.

● Remove dragon horns and oils excluding the oils you can drop from monsters.
It's simply just damage inflation at the cost of real money.

● Remove all forms of random boxes from the point store and never add any new ones.
Pay to win element with gambling attached.

● Make it only possible to only login to 1 character at a time.
Force players to party up and encourage players to build their character to be good at many things instead of only focusing on one thing.

● Make a special section on the map that has free PVP but also various different bonuses such as more exp and loot from the creatures you can hunt there.
Because Red Stone PVP system is great and players should be encouraged to explore it.

● Remove all forms of teleportation including mirror maps, sphere teleports, association teleports, feather of wind and moon crystals.
Simply have 1 npc at each big town that lets you teleport between each.
Being able to teleport around the world at will by speaking to an npc or clicking on an item makes the world feel much smaller and does not encourage player to explore.

● Remove all accounts and characters, open the game world to players on a set date.

May 22, 2018

Princess Balance Patch

Hot Stone
Fire damage increased from 60 ~ 70 to 530.

Throwing Rock
Damage increased from 150% to 230%.
Attack count increased from 1 to 5.
Now also has 50% attack speed modifier.

Goliath Slayer
CP Consumption decreased from 320 to 250.
CP Gain decreased 250 to 195.
Now also has a fixed 100% chance to crit.

Throwing Bottle
Now affected by weaken and strengthen magic.
Damage increased.
Can now also be used to absorb HP.

Potion Presentation
Potion consumption decreased from 31.4% to 10.8%.
Now also heals for 20% of the amount instantly.

Flower Shower
Flower consumption decreased from 51% to 10.8%.
Resistance reduction increased from -17% to -25%, scaling also increased from 3% to 4% per 10 skill level.

Spreading Candy
Candy consumption decreased from 51% to 10.8%.
Fixed a bug where mobs would give less exp because they damage themselves because of confusion.

Spinning Sling
Damage increased from 67% to 190%.
Radius increased from 100 to 150.

Trick Kick
Radius increased from 100 to 200.
Now also has a 50% chance to confuse targets struck for 2 seconds.

Weapon Changer
Damage of the weapon increased from 100% to 220%(+40%).
Now also gives 60% additional magic damage to the wearer.
Increased the elemental damage of the weapon from (elemental resistance * 25) to (elemental resistance * 500).

Rolling Log
?

Fatness
Attack count increased from 1 to 3.
Radius increased from 100 to 150.

Kiss of Princess
Duration decreased from 35(+5) seconds to 5.5(+0.3) seconds.
Level requirement of the target decreased from -75 of your level to +175 of your level.
Now also has a cooldown of 45.3(-3) seconds.
Now has a 100% chance to activate regardless of resistance?
The target now also takes 25% additional damage while being a frog.

Accurate Attack (Power Princess Awakening)
Accuracy increased from 20% to 50%.
Now also deals additional damage based on the distance between you and your target.

Throw Anything (Power Princess Awakening)
Attack count increased from 5 to 7.
Attacks are now instant instead of over hit.

Goliath Slayer (Power Princess Awakening)
Now also knocks enemies back by 50 range.
Now also reduces movement speed by 90%.
Now also has additional maximum damage of (power * 3) but a maximum of 4000 additional maximum damage.

Magical Sling (Knowledge Princess Awakening)
Reworked.
Now increases your final damage and skill level if you attack the same target more than once.

Throwing Bottle (Knowledge Princess Awakening)
Number of bounces increased from 3 to 5.
Radius increased from 150 to 300.

Potion Presentation (Knowledge Princess Awakening)
Instant healing increased from 20% to 40%.

Dress Power (Shapeshifter Princess Awakening)
Reworked.
Reduces defense of enemies you deal damage to.
All stats increased by 50% while shapeshifting.

Fatness (Shapeshifter Princess Awakening)
Now deals additional 500% damage based on your health for each hit.
Chance to stun increased from 50% to 100%.
Duration of stun increased from 0.5 seconds to 1 second.

May 5, 2018

Blackfire Unique Items



May 4, 2018

Priest Guide


Character render made by L&K Logic Korea
Game and skill icons made by L&K Logic Korea
Made by Prinya.net
For further questions, post a comment and I will answer.
Guide based on Priest.

Single Target Damage: ★ ☆ ☆ ☆ ☆
Area of Effect Damage: ☆ ☆ ☆ ☆ ☆
Defense: ★ ★ ★ ★ ★
Movement: ☆ ☆ ☆ ☆ ☆
Difficulty: ★ ★ ★ ★ ☆
Specialty: Support

PROS
High survivability
Good supportive skills and buffs
Great in parties with magic damagers
Strong in PvP

CONS
Relies on others to level up
No utility
High skill ceiling
Useless passive stat

STATS
Requirements should be acquired regardless of build

Support Priest
Health » 2 each level
Power » 1 each level until » 269 then » Wisdom
Wisdom » 1 each level until » 365 then » Health


AWAKENING SKILLS

Divine Exorcist

Holy Shieldmanship [PASSIVE]
Blocking will not stun you.

Exorcism Ritual [3]
The second hit now deals damage in a 200 radius.

Thorn Shattering [2]
Now reduces the defense of enemies within 200 radius of the main target.

 Restoration [4]
Now also increases defense when used on yourself.


Sacred Defender

Revenge [PASSIVE]
Block-piercing attacks counts as blocks.

Shield Glare [2]
Now also applies on ranged attacks.

Convert Fanatic [2]
No longer makes enemies run away.
Increases the attack speed of enemies hit by 50% and reduces the damage they deal by 10%.

 Holyshock Blocking [1]
Stuns attackers on block.


Glorious Supporter

Proof of Brilliance [PASSIVE]
Increases the radius of supportive activation skills.

 Celestial Arch [5]
Now increases skill level by an additional +1 for each additional party member.

Mirror Obelisk [1]
Increases the amount of players that can be protected from 5 to 8.

Elemental Harmony [2]
Now also absorbs 10% of all magic damage taken.


BASIC SKILLS
Skills descriptions are based of skill level 50

Heavy Strike [1]
Pound the target with your mace.
Deals 100% physical damage.
- Gains 11(+2) CP.

Undead Breaker [2]
Pound the target with your mace.
Deals 205% physical damage.
- 5%(+1%) increased accuracy.
- 83%(+10%) chance to crit.
- Consumes 60(+10) CP.
- Gains 80(+15) CP.

Exorcism [3]
Pound the target with your mace.
Hits an additional time that deals same amount of damage as the one prior.
Deals 315% physical damage.
- 7.5%(+1.5%) increased accuracy.
- 100%(+10%) chance to crit.
- Consumes 125(+20) CP.
- Gains 135(+25) CP.

Guardians Hand [4]
Pound the target with your mace.
Hits an additional time that deals same amount of damage as the one prior.
Deals 430% physical damage.
- 10%(+2%) increased accuracy.
- 100%(+10%) chance to crit.
- 65%(+5%) chance to instantly kill an undead target.
- Consumes 225(+30) CP.
- Gains 175(+35) CP.

Shield of Holiness [1]
Activation skill.
Raise your shield to block 28%(+5%) of all incoming attacks.
- Requires 1 CP to be active.
- Gains 5(+1) CP on successful block.

Blinding Shield [2]
Activation skill.
Raise your shield to block 29%(+5%) of all incoming attacks.
Deals 1~301 light damage to enemy upon block.
90%(+10%) chance to blind enemy for 3 seconds upon block.
- Consumes 10 CP on successful block.
- Gains 20(+3) CP on successful block.

Holy Wrath [2]
Send out a wave that convert all nearby enemies to undead.
75% chance to stun undead enemies for 1 second.
100% chance to make undead enemies run away from you for 5 seconds.
Small chance to instantly kill undead enemies.
- 2.75 seconds cast time.
- 450(+50) radius.
- Consumes 15 CP.

Shield of Saintly Defenses [3]
Activation skill.
Increase defense by 15(+2).
Increase avoidance by 5%(+1%).
Increase block chance by 7.5%(+0.5%).
- Requires 35 CP to be active.
- Gains 35(+7) CP on successful block.

Tower of Reflection [5]
Protect a friendly target with a buff.
Redirects 95%(+20%) of all elemental damage taken to the Priest. Up to a maximum of 95%.
Increases all elemental resistances by 125%(+20%).
Causes the Priest to gain CP equal to 30%(+5%) of damage redirected.
- Lasts 420(+60) seconds.
- Consumes 150 CP.
- Gains 100(+20) CP.
- 650(+50) effective radius.

Cure Wounds [1]
Instantly heal a friendly target for 155(+30).
- 700(+100) range.
- Consumes 100 CP.

Total Recovery [3]
Heal a friendly target for 1535(+300).
- 30% of the heal is applied instantly if target has been buffed recently.
- Potion recovery speed applies.
- 850(+100) range.
- Consumes 215(+35) CP.

Revival [5]
Revive a friendly dead target.
Recovers the target from death penalty by 98%(+20%).
Sets the targets for 500(+100) CP.
- Consumes 450(+80) CP.

Cure [1]
Activation skill.
Cures abnormal conditions from party members within radius every 5 seconds.
- 1050(+150) radius.
- Requires 30(+5) CP to be active.
- Gains 15(+3) CP every cycle.

Freedom [2]
Activation skill.
Cures all abnormal conditions from party members within radius every 5 seconds.
Increases movement speed and attack speed by 30%(+5%).
- 900(+100) radius.
- Requires 55(+10) CP to be active.
- Gains 25(+5) CP every cycle.

Redemption [4]
Activation skill.
Cures all abnormal conditions from party members within radius every 5 seconds.
- 750(+50) radius.
- Requires 130(+20) CP to be active.
- Gains 35(+7) CP every cycle.

Party Heal [5]
Heals all party members for 750(+150).
- 30% of the heal is applied instantly if target has been buffed recently.
- Potion recovery speed applies.
- 800(+100) radius.
- Consumes 340(+50) CP.

Blessing [2]
Protect a friendly target with a buff.
Increases maximum HP by 120%(+20%).
Increases abnormal resistance by 150%(+20%).
Adds 1~51 light elemental damage.
- 360(+60) seconds duration.
- Consumes 90(+15) CP.

Ward of Evil [3]
Protect a friend target with a buff.
Increases defense capability by 240%(+40%).
Increases dropped system resistance by 160%(+20%).
- 530(+90) seconds duration.
- Consumes 115(+20) CP.

Regeneration [4]
Protect a friend target with a buff.
Heals the target for 55(+10) every 5 seconds.
- 125(+10) seconds duration.
- Consumes 210(+30) CP.

Elemental Guardian [4]
Activation skill.
Every 5 seconds apply a buff that lasts 5 seconds to all party members within radius.
Increases pure magic damage by 30%(+5%).
Increases all elemental resistances by 55%(+10%).
Increases abnormal resistance by 50%.
Increases dropped system resistance by 35%.
Increases curse resistance by 20%.
- 1350(+200) radius.
- Requires 110(+10) CP to be active.

Arch of Divinity [5]
Activation skill.
Every 5 seconds apply a buff that lasts 5 seconds to all party members within radius.
Increases all elemental resistances by 85%(+15%).
Increases skill level by 3(+0.5). Up to a maximum of 4.
Increases abnormal resistance by 95%.
Increases dropped system resistance by 90%.
Increases curse resistance by 85%.
- 900(+100) radius.
- Requires 220(+20) CP to be active.

Entreaty [1]
Pray to the heaven world over 0.94 seconds.
- Gains 50(+8) CP.

Prayer [2]
Pray to the heaven world over 1.41 seconds.
Applies a buff to all party members within radius for 40(+6) seconds.
Increases abnormal resistance by 75%.
Increases dropped system resistance by 75%.
Increases curse resistance by 75%.
- 450 radius.
- Consumes 15 CP.
- Gains 90(+12) CP.

Adoration [3]
Pray to the heaven world over 1.88 seconds.
Applies a buff to all party members within radius for 30(+5) seconds.
Increases all elemental resistances by 30%(+5%).
- 550 radius.
- Consumes 30 CP.
- Gains 200(+30) CP.

Mass [4]
Pray to the heaven world over 2.19 seconds.
Applies a buff to all party members within radius for 40(+4) seconds.
Increases concentration by 40%(+5%).
- 650 radius.
- Consumes 60 CP.
- Gains 400(+60) CP.

Heavenly Calling [4]
Recall all party members to your map and location.
100%(+10%) success chance.
Skill level to call from High Brunenstig
Collapsed Road → 43
Abandoned Mine B10 → 50
Swep Tower 20F → 105
- Level 126 Heavenly Calling can call from anywhere in Prandel.
- 0.5 seconds cast time.
- 103(+20) maps recall distance.
- Consumes 375(+15) CP.
- Gains 350(+70) CP.


SKILL BUILD

Support Priest

Heavenly Calling » [15]
Recall party members to your location.

Revive » [1]
Revive a friendly dead target.

Elemental Guardian » [50]
Increase the magic damage dealt by party members.

Tower of Reflection » [1]
Redirect magic damage taken by party member to yourself.

Blessing » [50]
Buff maximum HP.

Mass » [31]
Charge CP.

Arch of Divinity » [50]
Protect party members with high resistance buffs.

Ward of Evil » [50]
Buff defense capability.

(Awaken as Glorious Supporter)

(Awaken Arch of Divinity into » Celestial Arch)
Now gives additional skill level depending on amount of party members.

Mass » [50]

Heavenly Calling » [50]


TREASURE SETS
Level: 75
Area: Rooley River / The River Mouth
Spawn: 50 minutes

Level: 200
Area: The 'La' Dungeon in Rivermouth
Spawn: 60 minutes

Level: 285
Area: Eastern Trum Forest & Northern Trum Forest
Spawn: 5 hours and 38 minutes

Level: 350
Area: Western Trum Forest
Spawn: 7 hours and 38 minutes

Level: 450
Area: Swep Tower B13
Spawn: 9 hours and 38 minutes

Level: 490
Area: Spine Hall B2
Spawn: 10 hours and 38 minutes

Level: 580
Area: Golden Swamp Cave B3
Spawn: 11 hours and 45 minutes

Level: 650
Area: 6th Floor of Molinar Tower
Spawn: 12 hours and 50 minutes


Uniques

Eternal
Great weapon with everything you'll need.


Engagement Ring of Tartkraft
Mostly used for the skill level.


Angel Robe
Great armor with decent stats and high skill level.


Holy Stroll
Perfect cape tailored specifically for your archetype.


Hands of Adversary
Great pair of gloves with high skill level and damage return aswell as defense.


Spirit of Commercial
High skill level, movement speed and decent stats. Only downside is the low defense.


Authority on Earth
Can be found in Miraculous Ticket with master prefix on it. Providing a solid 5 skill levels.


Treasure Set Items

Ocean Priest
I usually never recommend using treasure sets, but this set is an exception.
The bonus and the base stats it gives is just completely insane and should never be replaced by anything.