Prinya

Jun 21, 2018

Transcendence Skills

The transcendence skills is a system where you can spend your excess skill points once you hit level 900.

To get transcendence skills you have to first speak to Transcendent Bar in Vaultish 32,98


There are 3 types of transcendence skills. Normal, which consists of basic passive stats. Rare, which consists of passives that alter a skill based on your class in a specific way. Unique skills, which are passives that has major impact on your damage, defense or stats.

Normal Skills
Can be obtained by speaking to Transcendent Bar.
Costs 1 Flame Stone, 5 Mysterious Stones, 5 Crystal Stones and 100 million gold.

Rare Skills
Can be dropped from monsters level 600 or more.

Unique Skills
Can be obtained from trials, raids, high level secret dungeons and guild dungeon 8 and 9.

Normal Skills

Increase
For skill level 1 ~ 10 → (skill level * 50).
For skill level 11 ~ 20 → (500 + ((skill level - 10) * 10)).

Decrease
For skill level 1 ~ 10 → (skill level * 25).
For skill level 11 ~ 20 → (250 + ((skill level - 10) * 10)).

Muscle Strengthening
Passively increase power by
Decrease health.

Knowledge Reinforcement
Passively increase knowledge.
Decrease health.

Alacrity Strengthening
Passively increase alacrity.
Decrease charisma.

Wisdom Enhancement
Passively increase wisdom.
Decrease alacrity.

Health Enhancement
Passively increase health.
Decrease charisma.

Charisma Enhancement
Passively increase charisma.
Decrease alacrity.

Maintenance Art
Reduces the chance that your items will lose durability.

Physical Strength Regeneration
Absorb HP based on damage done.

Random Additional Damage
Randomly add additional damage of a random element when you deal damage with an ability.
1 ~ 10 → (500 + (skill level * 50)).
11 ~ 20 → (1000 + ((skill level - 10) * 10)).


Rare Skills (Class Skills)


(Squire) Dance of Illusion
Add an additional maximum hit.

(Warrior) Dragon Twister
Reduces the duration of the skill by 2 seconds.

(Archer) Chaser
Upon activation, fire an additional arrow that deals damage based on the targets maximum HP.

(Lancer) Fortress
Summon an additional illusion of yourself that uses this skill.

(Magician) Meteor
Deals additional damage based on 30% of the damage done per second for 3 seconds.

(Werewolf) Bestial Rage
Absorb 1% of physical damage dealt while active.
Become invincible for 2 seconds when struck with a 30 second cooldown.

(Priest) Tower of Reflection
Shield the target for 25% of your maximum HP.
A cooldown of 30 seconds is activated when the shield dissipates.

(Fallen Angel) Holy Cross
Shield allies healed by Holy Cross.

(Tamer) Feed Chili
Maximum amount of Feed Chili removed.
Duration increased by 2 minutes.

(Summoner) Recaller Power Up
Also increases maximum HP of summons.

(Thief) Darting Fever
If there are few enemies within radius, the amount of darts increases up to 8.

(Monk) Side-Step
Lasts longer.

(Princess) Goliath Slayer
Pulls enemies hit closer to the main target.

(Little Witch) Florence Special
Will no longer turn into a Princess upon use.

(Necromancer) Mediumism
Can now tame up to general 4 undeads.

(Demon) Bind Blaze
When an enemy with more than 40% fire resistance is struck, reduce their fire resistance by 40%.

(Spiritualist) Giant Slalom
Add several additional hits that deals additional damage at the end of the duration.

(Champion) Change Crisis
Lasts longer.

(Opticalist) Serial Explosion
Attaches an additional bit after exploding all bits.

(Beastman) Phantasmal Evasion
An additional illusion is summoned.

(Maid) Do Not Disturb Cleaning
Add an additional maximum hit.

(Demon Sorceress) Demonic Commander: Halberd Strike
Has a very low chance to not consume CP.

(Musketeer) Attraction Draw
Increased radius.


Unique Skills


Hard Blow
Increase chance to land a hard blow.

Magic Crit
Increase chance to land a magic crit.

Activation Chance
1 ~ 10 → (skill level * 1)%
11 ~ 20 → (10 + ((skill level - 10) * 0.2))%


Magical Runaway
Chance to deal additional magic damage.

Damage
1 ~ 10 → (skill level * 5)%
11 ~ 20 → (50 + (skill level - 10))%

Activation Chance
1 ~ 5 → 5% activation chance.
6 ~ 19 → 10% activation chance.
20 → 15% activation chance.


Awakening
Chance to ignore the maximum damage limit completely.

Activation Chance
1 ~ 10 → (skill level * 0.5)% activation chance.
11 ~ 20 → (5 + (skill level - 10) * 0.1)% activation chance.


Adapt
Reduces the stat reduction on high level maps.

Reduction
1 ~ 10 → (skill level * 0.3)%
11 ~ 20 → (3 + (skill level - 10) * 0.06)%

Magical Absorption
Restores CP based on damage dealt.
(skill level * 0.05)% of damage dealt is returned as CP.

Spatiotemporal Disortion
Decreases damage taken.

Damage Reduction
1 ~ 10 → (skill level * 50)
11 ~ 20 → (500 * (skill level - 10) * 10)

Resistance
Recovers all elemental resistance lost to map penalty.

Jun 20, 2018

June Patch Notes

Patch Notes
  • Character slots increased from 10 to 12.
  • Experience table from level 920 and up changed.
  • Level cap raised to 1500.
  • Transcendence skills added to the game.
  • 2 new maps added for level 900-925+
  • 2 new 900+ secret dungeons.
  • 6 new Nephon creatures.
  • Beastman awakening.
  • Guild list where you can more easily apply to guilds.
  • Guild login attendance check.
  • Daily guild mission.
  • 8 new guild skills.
  • Spiritualist and Princess Intelligence weapons added.
  • Musketeer Apache weapon added.
  • Experience gained from raids increased for level 850+.
  • Revamped quest tracking.
  • Improved shopping cart.
  • Added a point store item that increases EXP gained from raids (Will probably not be added to our server).
  • New mounts added.
  • Guild member list revamped and now displays rebirths.
  • A tutorial for doing Adventurer Report added.

Bugs
  • Fixed a bug where Maid Strip Dress would deal darkness damage even without awakening when you had darkness cross equipped.
  • Fixed a bug where Demon Sorceress awakening passive worked in PVP.
  • Fixed a bug where the ranking page for Nephon PVP battles was bugged.
  • Fixed numerous map bugs and monster spawn bugs.


Jun 18, 2018

Blessing

First I'd like to say, the names of the upgraded blessings (the ones with a golden border) are wrong. If you have the upgraded ones and know the correct names let me know in the comments.


Blessings is a quest that gives you a huge bonus whenever you gain a skill point.

The quest can be obtained from Poet Heselmonia in Gypsy Village Vissel (30,24).
Low level players can be teleported there instantly using any of the association buff NPC. Just make sure you have a way of teleporting back to High Brunenstig after you've obtained the quest since Gypsy Village Vissel counts as a town and any form of town teleportation will not work there.

After you've obtained the quest from Poet Heselmonia he will send you to kill something, the quest takes roughly 5-10 minutes depending on if you've done it before or not. When you return to him the second time you will obtain the aura of your choosing.

The aura can be displayed in the top right corner of your status window.

Supreme Power of Blessing
(If you haven't done main quest ignore this part)
After you've done Adventurer Report 7 (1) you can unlock the supreme power of your blessing.
Again speaking to Poet Heselmonia.
Heselmonia wants you to collect 30 Ancient Magic Stone Fragments from monsters 50 levels below your level or higher.
The fragments have a fairly low drop chance so this will take some time.
After you've collected the fragments return to Heselmonia and you will recieve your upgraded aura.
You can view the upgraded auras down below with a gold frame around them.
You can freely switch between upgraded auras after you've obtained one.
Upgraded auras have a 5% chance to activate upon killing an enemy instead of when you gain a skill point.

Standard Aura Bonus
All types of auras have a standard bonus that they give after gaining a skill point.
125% increased movement speed.
30% additional elemental damage based on your final damage output. This damage source is based on the type of aura you choose.
These bonuses last a set duration based on your level.
From level 1 to 499 it lasts for ((level / 100) * 30 + 30)
From level 500 to 799 it lasts for ((level / 100) * 30 + 150)
From level 800 to 999 it lasts for ((level / 100) * 30 + 180)

Additional Damage Concept
If you choose fire aura, your additional damage will deal fire damage.
The additional damage is also multiplied by weakening effects and debuffs. This is a very hard for some people to understand and the amount of weaken you have should always dictate what type of aura you choose. If you are a Meteor Magician for example, the obvious choice should be fire aura because the additional damage you get from it is multiplied by your weaken that you stack.
If you are a Thief with a True Revenge weapon, you should always choose fire aura because your True Revenge gives you 50% to 60% fire weaken and would be a major increase to your damage.

Blessings of Burning Fire
10% chance to deal 10% increased damage.
5% chance to deal (5~19 + Level) fire damage when struck.

Blessings of Burning Fire
10% chance to deal 20% additional damage.
10% chance to deal 5~19 + (level) fire damage when struck.

Blessings of Tidal Water
5% chance to completely negate the next attack made against you.
10% chance to reduce the attackers movement and attack speed by 20% when struck.

Blessings of Tidal Water
7% chance to completely negate the next attack made against you.
10% chance to reduce the attackers movement and attack speed by 40% when struck.

Blessings of Blowing Wind
15% chance to stun for 30 frames.
5% chance to increase your attack speed by 225% after being struck.
5% chance to heal for 9 ~ 31% + (level / 100) after dealing damage to an enemy.

Blessings of Blowing Wind
15% chance to stun for 50 frames.
8% chance to increase your attack speed by 225% after being struck.
8% chance to heal for 9 ~ 31% + (level / 100) after dealing damage to an enemy.

Blessings of Throbbing Earth
10% chance to reduce the targets defense by 10% for 5 seconds.
10% chance to return 30% of damage taken when struck.

Blessings of Throbbing Earth
10% chance to reduce the targets defense by 20% for 5 seconds.
10% chance to return 50% of damage taken when struck.

Blessings of Blinding Light
5% chance to electrify the target for 500 seconds.
10% chance to increase skill level by 1 for 5 seconds when struck.

Blessings of Blinding Light
7% chance to electrify the target for 500 seconds.
15% chance to increase skill level by 1 for 5 seconds when struck.

Grace of Silent Darkness
5% chance to recover 5% of your total CP when using a skill.
15% chance to increase elemental resistance by 5% when struck.

Grace of Deep Darkness
5% chance to recover 10% of your total CP when using a skill.
15% chance to increase elemental resistance by 10% when struck.