Prinya

Apr 19, 2018

Musketeer L&K Balance Suggestion

Written and suggested by L&K Logic Korea.
※ Note
The contents of this post may be subject to change.


Translations might not be 100% correct.

Scaling based on 10 skill levels.


Careful Choice
CP Consumption reduced.
CP Gain reduced.
Damage dealt decreased by roughly 50%.
Added a 150% damage per 100 levels scaling similar to Seeker.

Check Mate
CP Gain increased.
Damage dealt decreased by roughly 50%.
Now hits 7(+1) times instantly instead of over time.

Attraction Draw
Attack count increased from 3(+0.5) to 7(+1).
Radius increased from 250 to 300.
Added a cooldown of 3 seconds.

Over Bullet
No longer increases critical hit damage.
Activation chance increased from 30%(+5%) to 100%.
Now deals 22.25%(+2.5%) of your physical damage as additional fire damage.

Sorcerer's Reload
Reduced the time it takes to reload gunpowder from 20 seconds to 10 seconds.

Acrobatic Gunner
CP Consumption reduced.
CP Gain reduced.
Radius reduced from 300 to 250.
Knockback range reduced from 75 to 50.
Now increases final damage dealt by 20% for 2 seconds.

Endure
Gunpowder reload time reduced from 7(+1) seconds to 4(+0.5) seconds.
Now also increases your critical chance with rifle skills by 100%.

Hollow Point
Now deals roughly 60% more damage.

Incendiary Shell
Now has a fixed duration of 5 seconds instead of scaling up to 5 seconds.
Fire damage dealt per second doubled.
Now also decreases accuracy and avoidance by 15%.

Party Time
Now deals roughly 420% increased damage.

Absorb Heat
Now increases CP bonus by 10%(+1%) for 23(+4) seconds on use.

Forward Volition
Now increases critical hit chance by 10%(+1%) for 23(+4) seconds on use.

Revolver Snap (Attraction Draw Attack Speed Bonus)
No longer increases attack speed.
Now reduced the cooldown of all skills by 1(?) second.

Werewolf L&K Balance Suggestion

Written and suggested by L&K Logic Korea.
※ Note
The contents of this post may be subject to change.


Translations might not be 100% correct.

Scaling based on 10 skill levels.


Claws of the Lycan
Attack speed increased.

Claws of Iron
Damage increased.

Fiery Rage
Now hits 2.4(+0.1) times.

Sweeping Claw
Range increased.
Damage increased.

Claws of Rending Flesh
Maximum hits increased from 7 to 10.
CP consumption increased from 225 to 275.
CP gain decreased from 200 to 177.
Can now be used while running.
No longer decreases avoidance and accuracy.

Gripping Bite
Movement speed debuff has been increased from 50% to 99.5%(+10%).

Vampiric Bite
CP consumption decreased from 260 to 210.

Rolling Crash
Attack speed increased.
Minimum range reduced.
CP consumption reduced from 90 to 65.

Burning Roll
Range increased.
Radius increased.

Rolling Offense
Attack speed increased.
Range increased.
Number of hits increased.

Multiple Rush
Range increased.
Maximum number of hits increased.
Now has additional chance to critical hit.

Flash of Fire
CP consumption decreased.

Howling Moon
Skill changed from activation to permanent passive.
Now increases your critical chance by 27.5%(+5%) against enemies with less than 50% HP.

Full Moon
Now also reduces attack speed by 24.5%(+3%).
The movement speed debuff 54.5%(+7%) now scales with skill level.

Growl of Hatred
Now also reduces avoidance by 10.25%(+1%).

Howl of the Lunatic
Now also reduces abnormal, curse and dropped system resistance by 35%(+5%).

Burst of Rage
Skill changed from activation to permanent passive.
Now has a 80%(+10%) chance to increase DP and magic resistance by 3%(+0.2%) when struck for 10 seconds that stacks with itself.

Bestial Instinct
Skill changed from activation to permanent passive.
The effect decreased from 100% abnormal resistance, 50% dropped system resistance and 25% curse resistance to 24.8%(+4%) all abnormal resistance.

Stare of the Beast
Now increases critical strike chance and magic critical chance by 7%(+1%).
The stun duration increased from 1.5 to 7 seconds.

Bestial Rage
Now also increases fire damage dealt by 34.5%(+5%).
The attack speed buff increased from 20%(+2%) to 25%(+3%).
The movement speed buff increased from 30%(+2%) to 35%(+3%).


Awakening Skills

Blood Berserker

Blood Awakening
Physical damage absorb increased from 2% to 4%.
Maximum damage taken reduced from 30% to 25% of your maximum HP.

Vampiric Claw
Now deals increased damage based on targets HP.

Vampire Fang
Now reduces fatal blow resistance of target.


Flame Berserker

Burning Sphere
Hit count increased.
Explosion interval decreased.

Full Moon Overflow
Skill changed from activation to activate ability.
Now also stuns for 1 second.

Howl of Eruption
Radius increased from 400(+20) to 600(+30).


Wolf-Berserker of Madness

Guide to Madness
Now increases critical strike chance by 25% and also ignores 15% of all targets fatal blow resistance.

Rebounding Linear
Now deals increased damage based on targets HP.

Rebirth Level Chart

Current level → Level after rebirth

600 1
601 136
602 167
603 188
604 204
605 219
606 230
607 240
608 250
609 258
610 267
611 274
612 281
613 288
614 294
615 300
616 306
617 312
618 317
619 322
620 327
621 332
622 337
623 341
624 346
625 350
626 354
627 358
628 362
629 366
630 370
631 374
632 377
633 381
634 384
635 388
636 391
637 394
638 398
639 401
640 404
641 407
642 410
643 413
644 416
645 419
646 422
647 425
648 428
649 431
650 433
651 436
652 439
653 441
654 444
655 447
656 449
657 452
658 454
659 457
660 459
661 462
662 464
663 467
664 469
665 471
666 474
667 476
668 478
669 481
670 483
671 485
672 487
673 490
674 492
675 494
676 496
677 498
678 500
679 503
680 505
681 507
682 509
683 511
684 513
685 515
686 517
687 519
688 521
689 523
690 525
691 527
692 529
693 531
694 533
695 535
696 537
697 539
698 540
699 542
700 544
701 546
702 548
703 550
704 552
705 553
706 555
707 557
708 559
709 561
710 562
711 564
712 566
713 568
714 570
715 571
716 573
717 575
718 576
719 578
720 580
721 582
722 583
723 585
724 587
725 588
726 590
727 592
728 593
729 595
730 596
731 598
732 600
733 602
734 603
735 605
736 607
737 608
738 610
739 611
740 613
741 615
742 616
743 618
744 619
745 621
746 622
747 624
748 626
749 627
750 629
751 630
752 632
753 633
754 635
755 636
756 638
757 639
758 641
759 642
760 644
761 645
762 647
763 648
764 650
765 651
766 653
767 654
768 656
769 657
770 659
771 660
772 662
773 663
774 665
775 666
776 668
777 669
778 671
779 672
780 673
781 675
782 676
783 678
784 679
785 681
786 682
787 683
788 685
789 686
790 688
791 689
792 690
793 692
794 693
795 695
796 696
797 697
798 699
799 700
800 702
801 703
802 704
803 706
804 707
805 709
806 710
807 711
808 713
809 714
810 715
811 717
812 718
813 719
814 721
815 722
816 724
817 725
818 726
819 728
820 729
821 730
822 732
823 733
824 734
825 736
826 737
827 738
828 740
829 741
830 742
831 743
832 745
833 746
834 747
835 749
836 750
837 751
838 753
839 754
840 755
841 757
842 758
843 759
844 760
845 762
846 763
847 764
848 766
849 767
850 768
851 770
852 771
853 772
854 773
855 775
856 776
857 777
858 778
859 780
860 781

Apr 18, 2018

Demon Guide


Character render made by L&K Logic Korea
Background made by OlliSiponkoski
Game and skill icons made by L&K Logic Korea
Prinya.net
For further questions, post a comment and I will answer.
Guide based on Demon.

Single Target Damage: ★ ★ ★ ☆ ☆
Area of Effect Damage: ★ ☆ ☆ ☆ ☆
Defense: ★ ★ ★ ★ ★
Movement: ☆ ☆ ☆ ☆ ☆
Difficulty: ★ ★ ★ ★ ★
Speciality: Activation Skills

PROS
High survivability
Massive single target damage with Bind Blaze
Great versatility with a strong transformation
Strong in PvP
High amounts of weaken fire stat
5 stat points per level

CONS
Hard to level up
No utility
High skill ceiling
Skills requires spending alot of useless skill points
Slow weapons

STATS
Requirements should be acquired regardless of build

Bind Blaze Demon
Knowledge » 2 each level
Alacrity » 1 each level until » 400 then » Knowledge
Health » 1 each level until » 200 then » Knowledge
Charisma » 1 each level until » 114 then » Knowledge

PvP Demon
Health » 3 each level
Wisdom » 1 each level until » 365 then » Health
Charisma » 1 each level until » 114 then » Health


AWAKENING SKILLS

Snooty Bondager

Dignity of Queen [PASSIVE]
Reduces the movement speed of nearby enemies for each nearby enemy.
Increases attack speed by 10% and power by 10 for each nearby enemy.
Up to a maximum of 5 stacks.

Lash Blaze [4]
Base CP charged doubled.

Dragging Bodies [1]
Activate worm bite on the target when hit.

Spider Mesh [4]
Increase chance to activate to 100% but now has a 10 seconds cooldown.


Unjust Swindler

Co-sign [PASSIVE]
Contract can be applied on up to 12 targets at the same time.
Up to 5 contracts can be broken or modified at the same time.
Contracts are broken or modified in a 400 radius around the target.

Nullify Contract [4]
Maximum damage increased to 200,000.
Damage increased by a large amount.

Cruel Soul Oath [2]
Also decreases movement speed by 50%.

Mucky Blood Compact [3]
Also decreases attack speed by 50%.


Arachnoqueen

Venomous Ecstasy [PASSIVE]
Whenever poison is detonated, gain 100 CP.

Venomous Cloud [5]
Stacks with other poison effects.
Damage increased from 270(+40) to 320(+50) earth damage.

Poison Explosive [1]
Cooldown reduced from 10 seconds to 3 seconds.

Deep Depression [2]
Reduces the movement speed and attack speed of by an additional 20% if the enemy is suffering from poison.


BASIC SKILLS
Skills descriptions are based of skill level 50

Whip [1]
Lash your whip at the target.
Deals 125%(+25%) physical damage.
- 5%(+1%) increased accuracy.
- 5% chance to critically hit.
- Charges 32(+8) CP.

Draw Body [1]
Lash your whip at the target from a distance.
Deals 50%(+10%) physical damage.
- 55%(+8%) chance to pull the enemy to your location.
- 10%(+2%) increased accuracy.
- 300% of weapon range.
- Consumes 5 CP.
- Charges 50(+10) CP.

SM [2]
Activation skill.
When struck increase stats for 40(+5) seconds.
Power, alacrity and health increases by 12(+2).
- 215(+35) maximum increase for each stat.
- Consumes 10.8(+2) CP.
- Charges 15(+3)CP.

Charm [3]
Attempt to charm the target with a kiss.
Deals 400%(+80%) physical damage.
- 166%(+20%) chance to charm the target for 22(+3) seconds.
- Increases the power of the charmed target by 250(+40) on successful charm.
- 650(+120) maximum charm level.
- Consumes 115(+20) CP.
- Charges 25(+5) CP.

Bind Blaze [4]
Lash your whip at the target and bind it in fiery chains.
Deals 300%(+90%) physical damage.
Deals 170-190(+30) fire damage.
- 5%(+1%) increased accuracy.
- Fire damage hits 7(+1) times.
- Consumes 265(+50) CP.
- Charges 50(+30) CP.

Inferno Bar [1]
Activation skill.
When struck, deal darkness damage to nearby enemies.
Deals 165(+30) darkness damage.
- 10% chance to activate.
- 350 radius.
- Consumes 13(+2) CP.

Hell Prison [2]
Activation skill.
When struck, imprison all nearby enemies.
Imprisoned enemies cannot move or use movement skills.
The enemy can attack the prison to release themselves.
- 10%(+1%) chance to activate.
- The prison has 2020(+400) DP and 550(+100) HP.
- The prison lasts 60 seconds.
- 200 radius.
- Consumes 105(+20) CP upon activation.

Worm Bite [3]
Activation skill.
When struck, summon a worm to hold all nearby enemies in place.
Enemies inside the worm cannot move or use movement skills.
The enemy can attack the worm to release themselves.
Deals 60(+10) darkness damage every 2 seconds to enemies inside the worm.
- 14%(+2%) chance to activate.
- The worm has 755(+150) DP and 1030(+200) HP.
- The worm lasts 60 seconds.
- 150 radius.
- Consumes 154(+30) CP upon activation.

Spider Web [4]
Activation skill.
When struck, you weave a huge spiderweb that binds everything to the ground.
- A maximum of 3 spiderwebs can be woven at a time.
- Allies aswell as enemies can be stuck inside the spiderweb.
- The spiderweb lasts for 10(+1) seconds.
- 16%(+2%) chance to activate.
- 430(+50) radius.
- Consumes 215(+40) CP.

Arachnophobia [5]
Weave a huge spiderweb around you that damages enemies stuck in it.
Deals 185(+30) darkness damage every second for 15 seconds.
- Contrary to popular belief, Arachnophobia does not bind enemies or allies to the ground.
- 300 radius.
- 25 seconds cooldown.
- Consumes 320(+60) CP.

Poison Bomb [1]
Consume the poison inside an enemy and make it explode.
Deals 265(+50) earth damage.
- The damage dealt by Poison Bomb ignores 108%(+20%) of the targets earth resistance.
- 300 range.
- 10 seconds cooldown.
- Consumes 157(+30) CP.

Poison Gas [3]
Summon a poison cloud at the targets location.
Applies poison to all targets within the poison cloud every second for 10(+1) seconds.
The poison deals 170(+30) earth damage every second for 25(+3) seconds.
- 250(+10) radius.
- 400 range.
- Targets with abnormal resistance are immune to being poisoned.
- Consumes 125(+20) CP.

Diffusion Acid [3]
Consume the poison inside an enemy and apply various effects to them.
150%(+10%) chance to apply blind and confusion for 25(+4) seconds.
60%(+10%) chance to stun for 7(+1) seconds.
Deals 160(+30) earth damage.
- 400 range.
- 10 seconds cooldown.
- Consumes 70(+10) CP.
- Charges 100(+200) CP.

Toxin Explosion [4]
Consume the poison inside an ally and summon a gas cloud at their location.
Applies poison to all targets within the poison cloud every second for 3 seconds.
The poison deals 470(+90) earth damage every second.
- 100% chance to cure ally from poison.
- 250 radius.
- 200 range.
- Consumes 120(+20) CP.
- Charges 200(+40) CP.

Mortal Cloud [5]
Summon a poison cloud at your location.
Applies poison to all targets within the gas cloud every second for 10 seconds.
The poison deals 270(+40) earth damage every second.
Every 5(-1) seconds, enemies inside the poison cloud have a 23%(+3%) chance to instantly die.
- Instant death only works against general 4 monsters or below.
- 250 radius.
- Consumes 360(+60) CP.
- Charges 50(+10) CP.

Deep Sorrow [2]
Attracts attention of all enemies within radius with a sad song, slowing them down.
Activates every 5 seconds if there are enemies nearby.
83%(+10%) chance to apply a 35%(+6%) movement speed and attack speed debuff to all nearby enemies.
Lasts for 6 seconds.
- 250 radius.
- Consumes 25(+4) CP every upon activation.

Black Blues [3]
Sprout thorns under the targets armor, making them take damage based on how much defense they have.
Deals 100%(+20%) physical damage.
Deals additional damage based on damage reduced multiplied by 175%(+30%).
Hits 4(+0.5) times.
- Maximum of 6 hits.
- 250 range.
- Consumes 465(+90) CP.
- Charges 50(+10) CP.

Deadly Nightmare [4]
Put all nearby enemies into a deadly nightmare, causing them to fall asleep and take damage over time.
Deals 345(+60) darkness damage per second.
- Over the duration of the attack you are rooted and and unable to move. If you are called or force to move the effect is canceled.
- 80% chance to sleep all enemies within radius for 12 seconds.
- 400(+30) radius.
- 30 seconds cooldown.
- Consumes 385(+70) CP.
- Charges 150(+30) CP.

Requiem [5]
Saddens all enemies within radius.
Activates every 5 seconds if there are enemies nearby.
525(+100%) chance to apply a debuff that lowers instant heals the enemy receives by 70%(+10%).
The debuff also makes it impossible to revive after death.
Lasts for 6 seconds.
- 200 radius.
- Consumes 170(+30) CP.
- Charges 10(+2) CP.

Bloody Cross [5]
Activation skill.
When struck, deal darkness damage to nearby enemies and heal yourself and party members based on damage dealt.
Deals 58(+10) darkness damage.
- 19%(+3%) chance to activate.
- 300 radius.
- Consumes 110(+20) CP.

Contract [1]
Sign a contract with the target for 60(+10) seconds.
Deals 78(+15) darkness damage to enemies within radius every 5 seconds.
Heals the target for 750(+150) every 5 seconds.
- 150 radius.
- 200 range.
- Consumes 26(+4) CP.

Soul Oath [2]
Modify an existing contract with the target and all enemies within radius for 80(+10) seconds.
Restores 225(+40) CP to an ally if they manage to kill the contracted target(s).
- 180 radius.
- 400 range.
- Soul Oath can only be used if the target has a contact on them.
- This does not break the original effect of the contract or modifications.
- Consumes 41(+9) CP.

Blood Compact [3]
Modify an existing contract with the target and all enemies within radius for 80(+10) seconds.
Restores 1525(+300) HP to an ally if they manage to kill the contracted target(s).
- 180 radius.
- 400 range.
- Blood Compact can only be used if the target has a contact on them.
- This does not break the original effect of the contract or modifications.
- Consumes 51(+10) CP.

Annulment Contract [4]
Completely break the original contract causing the contracted target to take damage.
Deals 450(+80) darkness damage.
- 400 range.
- Annulment Contract can only be used if the target has a contract on them.
- Annulment Contract does not break the effect of modifications.
- Consumes 280(+50) CP.
- Charges 105(+20) CP.

Unfair Covenant [5]
Completely break the original contract with the target, causing them to receive a strong defense debuff.
Lowers the targets defense by 60%(+10%) for 60(+6) seconds.
Effect in PVP (Completely break the original contract with the target, deactivating the prefixes on all items except weapons for 60(+6) seconds.)
- 400 range.
- Unfair Covenant can only be used if the target has a contract on them.
- Unfair Covenant does not break the effect of modifications.
- Consumes 210(+30) CP.
- Charges 100(+200) CP.


SKILL BUILD


Bind Blaze Demon

Bind Blaze » [50]
Main single target damage skill.

SM » [50]
Free stats when struck.

Smell of Death » [50]
Makes it easier to apply debuffs and attack modifiers and deals additional damage.

Bind Blaze » [Awakening]
Increases CP gain.


PVP Demon

Draw Body
Drag enemies to yourself and apply Smell of Death to them.

Requiem
Nullifies any heals applied to the target and causes them to waste their Resurrection Scrolls in PVP.

Worm Bite
Bind enemies to the ground when struck and deals some damage.

Arachnophobia
Activate when main gate opens in siege war to force pets to attack you causing them to trigger your activation skills.

Hell Prison
Bind enemies to the ground when struck.
A tiny bit more effective than Worm Bite but doesn't deal damage.

Smell of Death
Makes it easier to apply debuffs and attack modifiers and deals additional damage.

Unfair Covenant
Completely turn off all the prefixes on the targets equipment.


TREASURE SETS
Level: 80
Area: Tandpend Plains / Twilight Falls Area
Spawn: 50 minutes

Level: 145
Area: Twilight Falls B5
Spawn: 60 minutes

Level: 217
Area: Salty Cave B7
Spawn: 5 hours and 38 minutes

Level: 330
Area: Swep Tower 15F
Spawn: 7 hours and 38 minutes

Level: 415
Area: Digged up Ossuary B6
Spawn: 9 hours and 38 minutes

Level: 535
Area: Cave of Cursed Mizna B2
Spawn: 10 hours and 38 minutes

Level: 560
Area: Unnamed Vestiges B2
Spawn: 11 hours and 45 minutes

Level: 650
Area: 6th Floor of Molinar Tower
Spawn: 12 hours and 50 minutes


Uniques

Extracter
Used for the 75% CP bonus.


Eternal
Great whip overall for dealing damage, not so much for PVP though.


Intelligence Whip
Probably one of the best support weapons in the entire game, the accuracy this weapon provides is beyond insane.


Leather Heel


Form Guard
Great combined with Extracter for the maximum of 100% CP bonus.


Hands of Adversary
Overall great pair of gloves for a demon with +6 skill and damage return.


Damathel's Rib
Very good class armor with good overall stats and a very high CP suffix.


King of Elemental
The infamous King of Elemental that is great on pretty much all characters and Demons are no exception.


Star Child
Great item to provide you with that last bit of weaken so that you can use Intelligence Tail instead of Eternal.