Prinya

Jul 15, 2018

Confirmed Botters

This list contains players who are currently, as of this week botting (not macroing) in Red Stone Online.

RedLancer
Mandarin
HaSaGi
HoSaGIx
Loye
BoBoBoPom
Xiang
Yoho
MCSE
Flowme
Mofashi
xAngelex
28283
XoooX
angleLR02
Feiji
Croci
booood

Jul 11, 2018

Red Stone 2 Review


Introduction
Red Stone 2 is nothing like Red Stone 1. It is not the next generation of Red Stone. It's not trying to be, it never will be. It is simply a mobile game for Android and iOS with the same name as the original.
If I were to put a name on it, I'd call it a top tier legendary Facebook game.

I am not a mobile gamer. I will never be a mobile gamer. Though I am deeply invested into the Red Stone franchise so I felt like I needed to take it upon myself to do a review for this game.

Gameplay
The game is what you would expect from a mobile RPG. Auto-battling mobs and bosses, companions, items, skills and an above average story told in a Japanese visual novel style.

The game features pretty much endless content for you to tackle, arenas to win, dungeons to beat, raids to overcome, story missions to explore, companion expeditions to finish, towers to climb and leaderboards to conquer.

In my opinion, the game's biggest weakness is that there is no real open world exploration like in Red Stone 1 and no real way to play with other players other than raids and arena matches. Which could easily be implemented as the game features a town where players can meet already. Sadly this town is mostly wasted because most features and modes the game has to offer is cluttered on the user interface instead.

They attempted to adopt the original itemization system from Red Stone 1; but sadly failed miserably doing so. The only things that they managed to get right was the item names. Close to all items names that we're used to from Red Stone 1 is in Red Stone 2.

Story
The story is set around 400 years after the events of Red Stone 1. You begin your story in the Empire of Dameld.
You, the adventurer, embarks on an adventure with your companions to once again uncover the mysteries of the Red Stone and stop whoever is trying to abuse its powers.

There isn't much to say about the story, it's solid and I do recommend you reading every piece of text in the story mode.

Developers
I was very surprised to see that Ludic Games are actually very passionate about this game. More so than any other publisher I've met. The developer I talked to obviously wanted the game to succeed and was more than happy to make changes to the game based on my suggestions. I think this is a big reason why I liked the game so much.

Final Verdict
As I have nothing else to compare it to, I'm going to base it on how much I enjoyed playing it. As that is the only thing that matters to me.
Red Stone 2 is a great game, it does pretty much everything you'd expect of a mobile game and is lots of fun.
I do recommend you giving it a try. Try to play the game for the story and don't see it as a competition, there isn't many ways for you to interact with other players anyways. See it as a single player game and you'll have much more fun I can guarantee it.
Also play it on the side while playing Red Stone 1 👌










Jul 6, 2018

Red Stone 2 Beta



The Red Stone 2 beta ends on the 10th of July

How to login to the Red Stone 2 beta.


Android
1. Join the Red Stone 2 Google+ Community with your google account. (You must use this account to play)
2. On your Android device, navigate to https://play.google.com/apps/testing/com.ludicgames.redstone2 and tap on "Become a Tester"
3. Tap on "Download it on Google Play"
4. Install & play in the Red Stone 2 closed beta!


iOS (iPhone / iPad)
1. Fill in your details at http://rs2cbt-ios.ludic.games/?token=75A280B770B44477208E81522A71BA7A
2. Receive the TestFlight invite email, click on "View in TestFlight"
3. Install TestFlight on your iOS Device, and copy your Redeem Code
4. Input your Redeem Code on TestFlight
5. Install & play in the Red Stone 2 closed beta!


Emulator (PC)
(MEmu is a program that basically let's you have a phone inside your computer)
1. Download MEmu.
2. Join the Red Stone 2 Google+ Community with your google account. (You must use this account to play)
3. Inside MEmu, navigate to https://play.google.com/apps/testing/com.ludicgames.redstone2 using the browser app and click on "Become a Tester"
3. Tap on "Download it on Google Play"
4. Install & play in the Red Stone 2 closed beta!

Jul 1, 2018

Red Stone Detective


Red Stone Detective is a title that you can only obtain by hunting for treasure maps that you get randomly after you kill an enemy and after you've been on the same map for a long period of time (around 30 to 60 minutes). Actively killing does not reset the timer, though it is not required to get treasure maps either.

The title increases the experience everyone in the party gets when hunting together.

This experience factor is counted as a multiplier, meaning it's like having half a portal sphere (if it's level 10). Except it doesn't increase the experience you get from quests or increase drop rate.

Level 1 → 5% party experience
Level 2 → 10% party experience
Level 3 → 15% party experience
Level 4 → 20% party experience
Level 5 → 25% party experience
Level 6 → 30% party experience
Level 7 → 35% party experience
Level 8 → 40% party experience
Level 9 → 45% party experience
Level 10 → 50% party experience

Only a set amount of players can have the Red Stone Detective title, and only 1 player can have the level 10 Red Stone Detective title (currently it is Sweetums).

1 player level 10 Red Stone Detective (top 1)
2 players level 9 Red Stone Detective (top 3)
2 players level 8 Red Stone Detective (top 5)
6 players level 7 Red Stone Detective (top 11)
7 players level 6 Red Stone Detective (top 18)
11 players level 5 Red Stone Detective (top 29)
12 players level 4 Red Stone Detective (top 41)
16 players level 3 Red Stone Detective (top 57)
17 players level 2 Red Stone Detective (top 74)
26 players level 1 Red Stone Detective (top 100)


To get a treasure map, simply wait around 30 minutes to 60 minutes on the same map. Kill an enemy and there is a chance that you will obtain one.







Each time you open a treasure chest, you get points. These points accumulate until you have enough to be in the top 100. Which is when you get level 1 Red Stone Detective title.

Opening a treasure chest can give random rewards, the worst one being nothing and the best one being double experience for the entire server.

Each reward gives a set amount of points.

Nothing ➜ 1 point
Gold ➜ 2 points
400% gold drops for 10 minutes + gold ➜ 5 points
200% experience for 10 minutes ➜ 10 points
400% gold drops for 10 minutes for the entire server ➜ 20 points
200% experience for 10 minutes for the entire server ➜ 30 points

Despite popular belief, not picking up a treasure map does not give point penalty.

If you manage to score a treasure map that gives experience or gold to the entire server, a message will be displayed on the top of the screen for all players in the game.

To see the current treasure hunter ranking, click here.

Guild Daily Quest

Requires level 50 and can only be completed once a day.
(twice with a portal sphere).

Reward:
● From level 50 ~ 99 you get 1,000,000 experience.
● From level 100 ~ 199 you get 2,000,000 experience.
● From level 200 ~ 299 you get 4,000,000 experience.
● From level 300 ~ 399 you get 6,000,000 experience.
● From level 400 ~ 499 you get 8,000,000 experience.
● From level 500 ~ 599 you get 10,000,000 experience.
● From level 600 ~ 699 you get 12,000,000 experience.
● From level 700 ~ 799 you get 20,000,000 experience.
● From level 800 ~ 879 you get 50,000,000 experience.
● From level 880 ~ 899 you get 100,000,000 experience.
● From level 900 ~ 919 you get 250,000,000 experience.
● From level 920 you get 500,000,000 experience.

Guild Reward Box
Which can contain one of the following
● Random Gold Pouch (10 million - 100 million) [10% chance]
● Random Gold Pouch (1 million - 10 million) [25% chance]
● Random Gold Pouch (100k - 1 million) [15% chance]
● Experience Scroll (High) [10% chance]
● Experience Scroll (Mid) [25% chance]
● Experience Scroll (Low) [15% chance]

Following Uniques (Less than 0.5%)
● Drake Plume
● Inquisitor
● Form Guard
● Talented Hat
● Vital Seeker
● Statue Boots
● Butterfly Sting
● Passing Prayer
● Knights Belt
● Golden Shoes
● Black Iron Hat



Start the quest by speaking to Guild Mission Manager in your guild hall.

Guild Daily Quest [Delivery]
1. Talk to Allen (38,33) in Guilding River / Nass Bridge Area.
2. Talk to Guild Mission Manager in your Guild Hall.

Guild Daily Quest [Subjagation]
1. Kill 100 monsters within 100 levels of your level.
2. Talk to Guild Mission Manager in your Guild Hall.

Guild Daily Quest [Secret Dungeon]
1. Enter any secret dungeon once. (Does not have to be completed)
2. Talk to Guild Mission Manager in your Guild Hall.

Guild Daily Quest [Party Hunting]
1. Kill 10 monsters within 100 levels of your level while in a party with another player.
2. Talk to Guild Mission Manage in your Guild Hall.

Guild Daily Quest [Unique Decomposition]
1. Destroy any unique item at Maestro Tanpo (100,50) in Brunenstig.
2. Talk to Guild Mission Manager in your Guild Hall.

Jun 25, 2018

Mysterious Pouch

Chance Item
7% Maestro's Eternal Weapon Box
7% Miraculously Unique Item Ticket
7% The Ultimately Unique Item Ticket
7% (U) Snowflower Ring
7% (U) Carrot Ring
7% (U) Ring of Passion
14% The Most Unique Item Ticket
14% Unique Item Ticket
14% Grandis' Handmade Snack
21% Prefix Amulet Box

Jun 24, 2018

New Guild Skills

Biology - Beginning
No rebirth players gain 5%/10%/15%/20%/25% more experience.

Biology - Chapter I
First rebirth players gain 6%/12%/18%/24%/30% more experience.

Biology - Chapter II
Second rebirth players gain 7%/14%/21%/28%/35% more experience.

Biology - Chapter III
Third rebirth players gain 8%/16%/24%/32%/40% more experience.

Biology - Chapter IV
Fourth rebirth players gain 9%/18%/27%/36%/45% more experience.

Biology - Chapter V
Fifth rebirth players gains 10%/20%/30%/40%/50% more experience.

Composure
Reduces the amount of stats lost from entering certain high level maps by 1.0%/1.5%/2.0%/2.5%/3.0%.

Indomitable
Reduces the amount of resistance lost from entering certain maps by 1.0%/1.5%/2.0%/2.5%/3.0%.