Jun 18, 2018


First I'd like to say, the names of the upgraded blessings (the ones with a golden border) are wrong. If you have the upgraded ones and know the correct names let me know in the comments.

Blessings is a quest that gives you a huge bonus whenever you gain a skill point.

The quest can be obtained from Poet Heselmonia in Gypsy Village Vissel (30,24).
Low level players can be teleported there instantly using any of the association buff NPC. Just make sure you have a way of teleporting back to High Brunenstig after you've obtained the quest since Gypsy Village Vissel counts as a town and any form of town teleportation will not work there.

After you've obtained the quest from Poet Heselmonia he will send you to kill something, the quest takes roughly 5-10 minutes depending on if you've done it before or not. When you return to him the second time you will obtain the aura of your choosing.

The aura can be displayed in the top right corner of your status window.

Supreme Power of Blessing
After you've done Adventurer Report 7 (1) you can unlock the supreme power of your blessing.
Again speaking to Poet Heselmonia.
Heselmonia wants you to collect 30 Ancient Magic Stone Fragments from monsters 50 levels below your level or higher.
The fragments have a fairly low drop chance so this will take some time.
After you've collected the fragments return to Heselmonia and you will recieve your upgraded aura.
You can view the upgraded auras down below with a gold frame around them.
You can freely switch between upgraded auras after you've obtained one.
Upgraded auras have a 5% chance to activate upon killing an enemy instead of when you gain a skill point.

Standard Aura Bonus
All types of auras have a standard bonus that they give after gaining a skill point.
125% increased movement speed.
30% additional elemental damage based on your final damage output. This damage source is based on the type of aura you choose.
These bonuses last a set duration based on your level.
From level 1 to 499 it lasts for ((level / 100) * 30 + 30)
From level 500 to 799 it lasts for ((level / 100) * 30 + 150)
From level 800 to 999 it lasts for ((level / 100) * 30 + 180)

Additional Damage Concept
If you choose fire aura, your additional damage will deal fire damage.
The additional damage is also multiplied by weakening effects and debuffs. This is a very hard for some people to understand and the amount of weaken you have should always dictate what type of aura you choose. If you are a Meteor Magician for example, the obvious choice should be fire aura because the additional damage you get from it is multiplied by your weaken that you stack.
If you are a Thief with a True Revenge weapon, you should always choose fire aura because your True Revenge gives you 50% to 60% fire weaken and would be a major increase to your damage.

Blessings of Burning Fire
10% chance to deal 10% increased damage.
5% chance to deal (5~19 + Level) fire damage when struck.

Blessings of Burning Fire
10% chance to deal 20% additional damage.
10% chance to deal 5~19 + (level) fire damage when struck.

Blessings of Tidal Water
5% chance to completely negate the next attack made against you.
10% chance to reduce the attackers movement and attack speed by 20% when struck.

Blessings of Tidal Water
7% chance to completely negate the next attack made against you.
10% chance to reduce the attackers movement and attack speed by 40% when struck.

Blessings of Blowing Wind
15% chance to stun for 30 frames.
5% chance to increase your attack speed by 225% after being struck.
5% chance to heal for 9 ~ 31% + (level / 100) after dealing damage to an enemy.

Blessings of Blowing Wind
15% chance to stun for 50 frames.
8% chance to increase your attack speed by 225% after being struck.
8% chance to heal for 9 ~ 31% + (level / 100) after dealing damage to an enemy.

Blessings of Throbbing Earth
10% chance to reduce the targets defense by 10% for 5 seconds.
10% chance to return 30% of damage taken when struck.

Blessings of Throbbing Earth
10% chance to reduce the targets defense by 20% for 5 seconds.
10% chance to return 50% of damage taken when struck.

Blessings of Blinding Light
5% chance to electrify the target for 500 seconds.
10% chance to increase skill level by 1 for 5 seconds when struck.

Blessings of Blinding Light
7% chance to electrify the target for 500 seconds.
15% chance to increase skill level by 1 for 5 seconds when struck.

Grace of Silent Darkness
5% chance to recover 5% of your total CP when using a skill.
15% chance to increase elemental resistance by 5% when struck.

Grace of Deep Darkness
5% chance to recover 10% of your total CP when using a skill.
15% chance to increase elemental resistance by 10% when struck.

Jun 4, 2018

You should've gone for the head

I encourage you to read the entire post before you draw any conclusions.

● Remove adventurer reports and daily quests.
Literally the worst thing to ever be added to Red Stone.

● Remove apache weapons, intelligence weapons and eternal weapons.
All of these weapons turns 95% of the other unique weapons into complete trash.

● Remove all treasure sets (t-sets).
Make all t-set bosses drop more loot and give more exp.
Add more similar bosses scattered across the world with unique drops.

● Make new characters start with a set of newbie items.
These should be not for transaction and sells for 0 gold to npc.
This set shouldn't be anything huge, simply a set of items that fit their character with some fitting low level prefixes like item reload.

● Increase the base amount of damage dealt by all skills. Scaling up to nothing at max level.
For example, a newly created mage should be able to do 50 damage with Minor Flame at level 1.
A newly created Archer should be able to do 35 damage with Arrow Shoot.
Simple, make new players deal more damage so they don't need the association Fiery buff anymore.

● Rename Brainwash skill to Taming and remove the original Taming ability.
Make this into the first skill a tamer obtains.
The way it is now simply confuses Tamers.

● Make all tamers start with a starter pet.
This doesn't have to be anything special, simply a Kobold or a Spider would be perfect.

● Remove association buffs.
Because it is stupid and makes new players think that this is their main form of dealing damage. Instead make the new players deal more damage and be faster overall to compensate.

● Increase the base attack and movement speed of all characters.
To compensate for the loss of association buffs.

● Move the adventurer association to just west of Brunenstig, in the center of Central Platen Boulevard. Make all new characters start here instead.

● Remove the tutorial.
Because it's a complete pile of garbage.

● Drastically increase the amount of exp acquired from Adventure Association quests.
Because it's pretty much non-existent right now. Make this the main form of leveling during the early game.

● Increase the base amount of potion recovery speed players have.

● Increase the base amount of HP players have.

● Drastically increase the damage all monsters in the game deals.
This should mainly affect lower level monsters that are too easy and should balance out all the lower level buffs.

● Make all new accounts have a 14 day portal sphere in the shopping cart and let the player know about this when they login to the game. Make sure they know its a premium item and how they can buy additional ones.

● Remove NX slots.
It unnecessarily makes itemization too advanced and annoying.

● Remove all party bosses.
Hunting only a handful of monsters during your leveling experience is not fun. And it also breaks the game because nobody has any items.

● Remove blackfire enchanting including all the quests that comes with it.
Unnecessary systems that does nothing except make the game easier and more annoying.

● Remove all chapters of main quest excluding chapter 5.
Remove the red stone piece extractor and remove the weekly cap on how many red stones you can turn in.
Level requirement 250.
Collect 100 Red Stone Pieces and turn them into each world faction and gain rewards.
Heaven gives passive rewards.
Red Devil gives item upgrade rewards.
Underworld gives item rewards.

● Drastically increase the rewards players get from completing quests.
That includes unique item rewards such as item that has prefixes that cannot be obtained elsewhere. Additionally more gold and experience.

● Remove point wars and siege wars.
Because it is a complete pile of garbage and impossible to balance. Especially point war.

● Add a rule that prevents people from selling and buying items or characters in the game for real money.
Punishable by permanent ban.
Players should put time and effort to get good at the game, not buy it.

● Remove the stat and skill rewards you get for rebirthing and replace the rewards with transcendence skills.
Remove all other ways to get transcendence skills.

● Remove the rebirth title.
Make all 10 rings slots available at level 1.

● Remove the party exp reduction.
We want to encourage/force players to party up, not restrict it.

● Remove the stone pieces of origin and all quests that comes with them, including the breaking the limit title.
Because any sane person that isn't a computer have already killed themselves before they can finish it.

● Remove Ariel's Medicine quest.
Replace it with some sort of 1-100 progression quest that forces the player out in the world exploring to kill stuff.

● Add more treasure chests, locked chests, locked doors, various clickable stuff and other RPG elements to make the game world feel more alive than simply a theme park.

● Remove the Berserker title.
Because it is not fun and doesn't provide anything other than breaking the game once you use it.

● Remove pineberries, solar and lunar flowers and any other kind of flowers that gives players more exp.
We don't wanna restrict players to hunt during those hours only.

● Remove current daily login reward.
Because it encourages abuse and does not make the players want to play the game more.

● Remove flame stone quest.
Because making NX items shouldn't include making 10 alts to do a stupid quest at level 200.

● Remove the gambler and all gambler rewards.
Randomize the current gambler weapons a bit and make them drop from any high level monsters like normal uniques.

● Remove the guild dungeon tickets.
Let all players enter any guild dungeon without any form of item, level or guild hall and make all creatures in the guild dungeon drop mysterious stone pieces without any restrictions.

● Remove trial dungeons.
Playing a themepark game where you get exp for free every day does not provide anything other than inflate level.

● Remove cosmic stones and grow spheres from the point store.
Why are those even in the game.

● Remove crystal shard of trial (blue stones), adventure coins, nephon creature coins, tantilis pieces, resonance stones and flame stones.
Having stones, coins and shit for everything is completely unnecessary.

● Make it possible to trade 1 myst stone for 100 myst stone pieces and vice versa.
Mysterious stone pieces should mostly be used for the guild npc rewards such as 30 stacking full healing potions and panacea.

● Remove the humanoid damage and humanoid defense from yin and yang minipets.
Because it forces players to only use these minipets in PVP.

● Remove the humanoid defense and humanoid damage from crests.
Same as above.

● Make ALL NPC pay a maximum amount of 100,000 gold for items.
Because who thought it would be a good idea to restrict this to only a few npcs in the world.

● Add (more) diminishing returns to avoidance.
Being close to immune to physical damage because you know the stats of the monsters you're fighting is just bad game design and needs to be fixed. Players should survive because of their overall balance in defense, avoidance and resistance not because they have perfect stats and stacked a shit ton of avoidance.

● Remove all blackfire unique items.
Idiotic endgame itemization system that only makes the players stand around waiting for the next day to do their secret dungeon. Players should be rewarded with items for playing the game, period.

● Remove all vice and virtue passives.
Unnecessary system.

● Remove the elemental resistance bonus monsters get in guild dungeons.
Unnecessary system that restricts players.

● Remove badges from point store.

● Remove the guild quest and make it possible to create a guild at level 50, costing 5 million gold.

● Remove the quest to make an emblem and make the cost to make an emblem 500 million, 1000 million and 2000 million depending on the type you want.

● Remove all guild statues.
Unnecessary shitty system.

● Remove all guild stats.
Inflates stats and forces players to join a guild and makes the early game easier.

● Remove all mirror maps.
The retard who thought this was a good idea in the first place should get fired.
It discourages partying, it devalues player reputation and makes macroing / botting easier.

● Remove concentration.
The fact that this stat exists and the developers are putting it in level 5 skills baffles me and makes me wanna kill myself.

● Remove magic bullet.
It might've worked, it might've been good 14 years ago, not today.

● Remove gold time or any event that gives players more exp.
Inflates experience and forces players to hunt only on these hours.

● Remove the awakening quest and let players choose their awakening directly at level 300.

● Make all awakenings available in PVP.
If we can balance the awakenings they can then be available in PVP.

● Remove Mind Disease and replace it with something else.

● Remove Flower Shower and replace it with something else.

● Remove damage return.

● Remove damage absorption.

● Remove the resistance part of Arch of Divinity and resistance part of Elemental Guardian.
Giving players maximum elemental resistance for free should not be a thing and I think making wisdom a good stat and elemental resistance on gear more valuable is much more healthy for the game.

● Remove the resistance given by Bless and Ward.
Because automatically making players immune to abnormal conditions is not healthy.

● Drastically increase the amount healed by Party Heal and Total Recovery.
Since most of their skills got nerfed they need to be able to support somehow.

● Make Tower last 10 seconds.
This adds a new layer of skill for Priests and makes them overall harder and more fun to play.

● Make Red Stone Detective a monthly title that resets on the 1st of every month and give the players points for the chests that mobs drop.
For new players its impossible to catch up to top detectives.

● Remove costumes from the store and make them a reward from secret dungeons only.

● Remove item drop rate from the luck stat and make it a static passive for all players instead.
It's simply a trash system to force players to get a certain stat to improve their item hunting capabilities.
Additionally drastically improve all the other things that the luck stat does currently.

● Remove the charge point system including all the items that gives the players charge points, like dragon hearts and CP potions.
Drastically increase the amount of resistance charisma gives.
Remove all stats that has anything to do with CP.
Remove all skills that has anything to do with CP and replace them with something else.

● Remove the exp bonus from wisdom.
Provides nothing but inflates level, wisdom is a great stat to get now because players don't get free resistance from Priests.
Additionally drastically increase the amount of elemental resistance wisdom gives to compensate.

● Make the chance to drop an item with more prefixes higher as well as introduce a fourth prefix.
Players shouldn't need an event or point store item to get good items. The itemization system in Red Stone is beyond godlike and can be improved so much.

● Make super uniques (prefixed uniques) much more common and apply the same effect of the above.

● Remove reskill scrolls and restat scrolls from the point store and make it a weekly quest.
Because new players will make new characters if they fuck up their build.

● Make it possible to switch between 3 player set skill and stat builds at will with a 1 hour cooldown.
Because this completely destroys PVP since players need an actual PVE build to progress in the game.

● Add a 3v3 and 5v5 arena system.
Arena have 2 modes, casual or ranked.
With ranked, a team of 3 or 5 players has to create an arena team by being in party with eachother and speaking to an NPC. Every time this team wins or loses an arena match, the stats counts for the entire arena team. Using the elo ranking system the team can rank up.
If any player leave the arena team, the team is disbanded instantly and all rankings are lost.
All arena teams are automatically disbanded every 3 months and all stats are reset.
With casual, any player can sign up and get put into a matchmaking system that matches them with other random players. Casual gives no rewards.
Players inside the arena get a stacking debuff that decreases their healing received by 5% for each minute that passes up to a maximum of 95%. This includes healing from potions.
Skills that makes the player immune to damage does nothing in arena. Like Sanctuary and Invocation.
Arena matches lasts a maximum of 20 minutes and nobody wins or loses if 20 minutes passes.
After the arena match is done, the player is returned to their original position and any items consumed inside the arena will be returned.
Durability does not degrade inside arena.
Trading is not possible in arena.
Opening a stall is not possible in arena.
If no player have dealt any damage during the last 3 minutes, all players will instantly die and both teams loses.
If both teams die at the same time, nobody wins and nobody loses. This does not include the death from not dealing any damage for 3 minutes.
All costumes received from arena is not for transaction, including the crests gotten from destroying the costumes.
Players cannot receive or send message inside arena other than party chat.

● Remove ZIN, EX and SP monsters from the game and make all monsters drop equal amount of items.
Because restricting the players to only hunt a handful of monsters in the game if they want items is stupid when Red Stone already have a huge utilizable game world to play around in.

● Make item stone pieces 100 times more common and make each set drop from different type of creatures. For example, the King of Elemental stone piece set should drop from turtles only.
If you've ever played Path of Exile, this is meant to be the same system as Path of Exiles card system.
If you want an item, find a certain mob that drops the item piece you want and hunt there until you get it. Makes hunting for a specific item much easier.

● Make raids have a 200 level requirement and make it possible to enter a private raid with your guild only. Make raids into a much bigger and harder secret dungeon with a boss at the end.
There are so much lost potential in raids and the entire system is just being abused currently.

● Drastically lower the experience gotten from secret dungeons.
Remove the cap on how many secret dungeons players can run per day.
Make monsters inside most secret dungeons deal much more damage and have much more HP.
Make secret dungeons drop more loot and make bosses inside secret dungeons drop much more loot.

● Remove gamemasters from the game.
Make events happen automatically on a daily/weekly/monthly/yearly basis with things happening on set times, like christmas, halloween and summer for example.

● Remove all kinds of resurrection scrolls and phoenix tails from the game completely.
If you die you are dead. You shouldn't die.

● All future changes to the game should be decided by a 75% passing vote with voting stations available in bank for all accounts with a portal sphere.

● Remove dragon horns and oils excluding the oils you can drop from monsters.
It's simply just damage inflation at the cost of real money.

● Remove all forms of random boxes from the point store and never add any new ones.
Pay to win element with gambling attached.

● Make it only possible to only login to 1 character at a time.
Force players to party up and encourage players to build their character to be good at many things instead of only focusing on one thing.

● Make a special section on the map that has free PVP but also various different bonuses such as more exp and loot from the creatures you can hunt there.
Because Red Stone PVP system is great and players should be encouraged to explore it.

● Remove all forms of teleportation including mirror maps, sphere teleports, association teleports, feather of wind and moon crystals.
Simply have 1 npc at each big town that lets you teleport between each.
Being able to teleport around the world at will by speaking to an npc or clicking on an item makes the world feel much smaller and does not encourage player to explore.

● Remove all accounts and characters, open the game world to players on a set date.

May 22, 2018

Princess Balance Patch

Hot Stone
Fire damage increased from 60 ~ 70 to 530.

Throwing Rock
Damage increased from 150% to 230%.
Attack count increased from 1 to 5.
Now also has 50% attack speed modifier.

Goliath Slayer
CP Consumption decreased from 320 to 250.
CP Gain decreased 250 to 195.
Now also has a fixed 100% chance to crit.

Throwing Bottle
Now affected by weaken and strengthen magic.
Damage increased.
Can now also be used to absorb HP.

Potion Presentation
Potion consumption decreased from 31.4% to 10.8%.
Now also heals for 20% of the amount instantly.

Flower Shower
Flower consumption decreased from 51% to 10.8%.
Resistance reduction increased from -17% to -25%, scaling also increased from 3% to 4% per 10 skill level.

Spreading Candy
Candy consumption decreased from 51% to 10.8%.
Fixed a bug where mobs would give less exp because they damage themselves because of confusion.

Spinning Sling
Damage increased from 67% to 190%.
Radius increased from 100 to 150.

Trick Kick
Radius increased from 100 to 200.
Now also has a 50% chance to confuse targets struck for 2 seconds.

Weapon Changer
Damage of the weapon increased from 100% to 220%(+40%).
Now also gives 60% additional magic damage to the wearer.
Increased the elemental damage of the weapon from (elemental resistance * 25) to (elemental resistance * 500).

Rolling Log

Attack count increased from 1 to 3.
Radius increased from 100 to 150.

Kiss of Princess
Duration decreased from 35(+5) seconds to 5.5(+0.3) seconds.
Level requirement of the target decreased from -75 of your level to +175 of your level.
Now also has a cooldown of 45.3(-3) seconds.
Now has a 100% chance to activate regardless of resistance?
The target now also takes 25% additional damage while being a frog.

Accurate Attack (Power Princess Awakening)
Accuracy increased from 20% to 50%.
Now also deals additional damage based on the distance between you and your target.

Throw Anything (Power Princess Awakening)
Attack count increased from 5 to 7.
Attacks are now instant instead of over hit.

Goliath Slayer (Power Princess Awakening)
Now also knocks enemies back by 50 range.
Now also reduces movement speed by 90%.
Now also has additional maximum damage of (power * 3) but a maximum of 4000 additional maximum damage.

Magical Sling (Knowledge Princess Awakening)
Now increases your final damage and skill level if you attack the same target more than once.

Throwing Bottle (Knowledge Princess Awakening)
Number of bounces increased from 3 to 5.
Radius increased from 150 to 300.

Potion Presentation (Knowledge Princess Awakening)
Instant healing increased from 20% to 40%.

Dress Power (Shapeshifter Princess Awakening)
Reduces defense of enemies you deal damage to.
All stats increased by 50% while shapeshifting.

Fatness (Shapeshifter Princess Awakening)
Now deals additional 500% damage based on your health for each hit.
Chance to stun increased from 50% to 100%.
Duration of stun increased from 0.5 seconds to 1 second.

May 5, 2018

Blackfire Unique Items